Information Technology For Development Jobs in Westchester, CA

532 positions found — Page 3

Technical Game Designer - Game Systems (Unreal Engine 5, AAA European Football)
Salary not disclosed
Beverly Hills, CA 3 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We are seeking a highly skilled Technical Game Designer to design, implement, and iterate core game systems that define how our AAA European football video game feels, behaves, and engages players — across gameplay, modes, progression, and meta structures. You’ll work hands-on within Unreal Engine (Blueprints and scripting) to prototype, tune, and ship systems while bridging the gap between creative design vision and engineering execution.


In this role, you’ll collaborate closely with designers, engineers, animators, UX, and production to ensure our football systems, from player mechanics to match-level logic, are robust, reusable, well-documented, and optimized for performance.


** All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 3+ years of professional game design or technical design experience.
  • Including work on at least one shipped title (AAA or high-quality).


What You'll Work On:

  • Implement gameplay systems using Unreal Engine Blueprints and gameplay scripting, ensuring fidelity, performance, and scalability across content.
  • Prototype new systems and features rapidly in editor and iterate based on feedback from design reviews and playtests.
  • Collaborate with engineering to define architecture, data flow, and scripting standards for game systems.
  • Tune system behavior for balance, player experience, and performance, using telemetry and designer instinct.
  • Work with multidisciplinary teams (AI, animation, UX, economy, live ops) to ensure game systems integrate cleanly across features.
  • Write clear documentation including design specs, variable definitions, use cases, and technical expectations.
  • Debug gameplay logic and support QA in identifying issues, performance bottlenecks, and systemic edge cases.
  • Support ongoing game content updates, seasonal content pipelines, and live tuning processes.


Requirements:

  • Hands-on experience with Unreal Engine 5 workflows, including Blueprints and gameplay scripting.
  • Strong understanding of gameplay systems design, including mechanics, progression logic, and modular systems.
  • Ability to implement, test, and optimize systems in engine with iterative prototyping.
  • Ability to work collaboratively with programmers and other designers to deliver system features.
  • Solid documentation and communication skills, articulating design intent and technical constraints.
  • Passion for football (soccer) games and understanding of how systems support player engagement.


Bonus Points:

  • Experience working on sports titles or competitive multiplayer games.
  • Familiarity with networked gameplay replication, gameplay abilities, and data-driven systems.
  • Experience with Unreal Engine C++ integration, data asset workflows, and gameplay scripting conventions.
  • Ability to leverage player data and analytics to refine systems over time.
  • Experience designing systems for live content cadence, progression balance, and seasonal features.


What We Offer:

  • Opportunity to influence core systems in a major AAA football game and work on cutting-edge features.
  • Cross-discipline collaboration with designers, engineers, and live operations teams.
  • Competitive compensation, and benefits.
  • Career growth opportunities into Senior or Lead Technical Design positions.


Not Specified
Game Designer - Live Ops (Unreal Engine 5, AAA European Football)
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 3 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We’re looking for a Game Designer - Live Ops to help drive the design and execution of dynamic live content, events, and engagement systems for our AAA European football video game built in Unreal Engine 5. You’ll work closely with cross-discipline teams to launch compelling in-game experiences that boost engagement, retention, and long-term player satisfaction.


This role is ideal for a designer who enjoys balancing creative live events with data-informed iteration and thrives in a collaborative environment focused on continuous live service excellence.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 2+ years of professional experience in game design, including live ops, event design, or related fields.
  • At least 1 shipped AAA title, bonus points for sports titles.


What You'll Work On:

  • Design and implement live events, campaigns, challenges, missions, and thematic content that drive player engagement and retention.
  • Configure and tune live ops content within tools and pipelines, supporting seamless integration with core gameplay and progression systems.
  • Collaborate with designers, engineers, production, analytics, and monetization teams to launch live updates and seasonal content.
  • Iterate live content based on player data and analytics to improve experiences and achieve KPIs (e.g., engagement, retention, revenue).
  • Ensure live ops initiatives are aligned with the game’s economy, progression, UX, and overall design vision.
  • Write clear, structured design documentation and communicate your ideas effectively to stakeholders.
  • Participate in the live ops lifecycle from concept to post-launch tuning and optimization.


Requirements:

  • Experience designing live events, content updates, or engagement features for live games (AAA or live service preferred).
  • Strong understanding of player engagement loops, live content pacing, and retention strategies.
  • Ability to collaborate closely with cross-functional teams and adapt to evolving live game demands.
  • Comfortable working with analytics and using data to inform design iterations and improvements.
  • Excellent communication skills, both written and verbal, to articulate live ops design and rationale.
  • Passion for football games and understanding of how live content supports player excitement and longevity.


Bonus Points:

  • Experience with live servicing in a live service or free-to-play game context.
  • Familiarity with Unreal Engine 5 workflows and how design connects to content pipelines.
  • Experience integrating live ops features with economy systems, progression, and monetization.
  • Basic experience with tools such as spreadsheets, analytics dashboards, and event scheduling systems.


What We Offer:

  • A role on a globally anticipated AAA European football title with long-term live support.
  • Opportunity to collaborate with experienced designers, engineers, and live ops specialists.
  • Competitive salary and benefits.
  • Growth and development opportunities into senior live ops or systems design positions.
Not Specified
Game Designer - Game Modes (Unreal Engine 5, AAA European Football)
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 2 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We are looking for a talented Game Designer to help design and implement engaging game modes for a AAA European football video game built in Unreal Engine. You’ll contribute to the design and tuning of gameplay systems that shape how players experience match modes, progression structures, competitive features, and seasonal content.


You will collaborate with designers across systems, live ops, economy, UX, and engineering to ensure game modes are intuitive, fun, and deeply connected to football culture and player motivations.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 2–5 years of professional game design experience on shipped titles.
  • At least 1 shipped AAA title, bonus points for sports titles.


What You'll Work On:

  • Work with lead designers to design, prototype, and tune game mode mechanics, rulesets, and progression structures that deliver compelling player experiences.
  • Use Unreal Engine tools (Blueprints and gameplay scripting) to prototype and test gameplay features inside the engine.
  • Collaborate with cross-discipline partners (engineering, UX, animation, economy) to implement and polish game mode features.
  • Contribute to documentation including design specs, tuning notes, and mode rule definitions.
  • Participate in playtests and use feedback and player telemetry to evolve and balance systems.
  • Maintain knowledge of contemporary football titles and player expectations to inform mode design.
  • Support iteration throughout development, balancing mode depth with accessibility and replayability.


Requirements:

  • Familiarity with Unreal Engine 5 workflows, including Blueprints and gameplay implementation.
  • Strong understanding of game mode design, progression loops, and player engagement systems.
  • Excellent communication skills and ability to collaborate with programmers and other designers.
  • Passion for football (soccer) games and appreciation of how different game modes drive engagement.


Bonus Points:

  • Experience designing online or competitive game modes, progression systems, or live features.
  • Comfortable working with data and telemetry to drive design decisions.
  • Familiarity with football culture, leagues, progression expectations, and live content pacing.
  • Experience with prototyping tools or scripting languages beyond Blueprints.
  • Experience contributing to documentation and tuning spreadsheets.


What We Offer:

  • A chance to define cutting-edge football game modes at a AAA level.
  • Collaboration with an experienced team across design, UX, engineering, and live ops.
  • Competitive salary, and benefits.
  • Opportunity for professional growth into senior design roles.


Not Specified
Senior Game Designer - Game Systems (Unreal Engine 5, AAA European Football)
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 2 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We’re seeking a seasoned Senior Game Designer - Game Systems to drive the design and implementation of advanced gameplay systems for a next-generation AAA European football video game built in Unreal Engine 5. You will conceptualize, prototype, tune, and polish interconnected systems that define how the game feels and plays across gameplay mechanics, progression, meta features, and player engagement loops.

You’ll work closely with engineers, animators, AI designers, UX, and production to ensure systems are robust, performant, and deeply aligned with the total football experience. This role requires strong systems thinking, Unreal Engine proficiency, and a passion for football that shows in both design insight and execution.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 5+ years of professional game design experience, with meaningful ownership of gameplay or systems features on shipped titles.
  • At least 2 shipped AAA titles, bonus points for sports titles.


What You'll Work On:

  • Design and own complex game systems such as player mechanics, controls, progression loops, mode rules, match logic, meta interactions, and balancing frameworks.
  • Prototype and iterate features using Unreal Engine 5 (Blueprints; C++ exposure a plus) to explore, validate, and polish systems.
  • Collaborate with engineering to define technical requirements and implementation plans, ensuring your designs are feasible and maintainable in UE5.
  • Partner with AI and animation teams to integrate systems with player behavior, character movement, and tactical responses.
  • Tune systems using playtest feedback and telemetry data to achieve engaging and fair gameplay across modes.
  • Deliver detailed design documentation, system diagrams, and tuning guidelines for cross-discipline reference.
  • Work closely with UX and live ops to surface system states and progression in ways that feel intuitive to players.
  • Mentor and guide other designers in systems methodology and UE5 workflows.


Requirements:

  • Proven experience in designing and tuning interconnected game systems (Progression, balancing, meta loops, etc.).
  • Hands-on proficiency with Unreal Engine 5 workflows, particularly Blueprints, and familiarity with scripting/design implementation.
  • Strong analytical mindset—comfortable analyzing player behavior, balancing large systems, and iterating based on data and playtests.
  • Deep knowledge of football and football games (e.g., understanding of team tactics, player roles, ball mechanics, game flow, and competitive balance).
  • Excellent communication skills and experience working with multidisciplinary teams.


Bonus Points:

  • Experience on a sports or competitive multiplayer title, especially football/soccer games.
  • Exposure to C++ within Unreal Engine and ability to collaborate closely with engineers on technical design solutions.
  • Familiarity with live service design, seasonal content, or event-driven progression systems.
  • Experience using analytics tools or telemetry to inform and refine design decisions.
  • Prior mentoring or team leadership roles within design.


What We Offer:

  • Opportunity to shape the core systems behind a next-generation AAA European football franchise.
  • Highly collaborative environment with top designers, programmers, animators, and technical teams.
  • Competitive compensation, and benefits.
  • Career growth into leadership or cross-discipline strategic design roles.


Not Specified
Lighting Artist
Salary not disclosed
El Segundo, CA 2 days ago

Why Join Us

Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.


Responsibilities

Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.

What You'll Be Doing:

  • Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
  • Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
  • Adjust in-game lighting according to the art directions and the requests of artists;
  • Make use of lighting system tools to streamline processes;
  • Create lighting for cutscenes, working alongside the Cinematic Director;
  • Teach other team members about the finer points of lighting in AAA game design.


Qualifications

We Expect You To Have:

  • Over 5 years working experience in lighting;
  • Participated in the production of at least 2 shipped AAA games in lighting role;
  • Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
  • Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
  • In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
  • Highly self-motivated, great communication skills and team spirit;
  • Passion for the game industry.

Even Better If You Have:

  • Experience working with international teams in different time zones.


Additional Information

  • Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
  • Working hours: 11am – 8pm (including one-hour break);
  • Salary: 100-140k/year depending on experience.


Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.

Not Specified
Infrastructure Architect (Windows, Citrix & Cloud)
✦ New
Salary not disclosed
Culver City, CA 1 day ago

Infrastructure Architect (Windows, Citrix & Cloud)


Culver City, CA (Hybrid)

$140,000 – $170,000 + Benefits

Industry: Media / Enterprise Technology

Full-time W2 | 10+ years Cloud & Infrastructure Architecture Experience


The Opportunity

A global enterprise is looking for an Infrastructure Architect to lead the design and evolution of hybrid cloud and data centre environments, with a strong focus on Windows infrastructure and Citrix / VDI platforms.


This is a high-impact role where you’ll own architecture across on-prem, cloud, and end-user compute environments, driving modernisation, scalability, and resilience at enterprise scale.


What You’ll Be Doing

  • Lead architecture across Windows-based infrastructure, Citrix / VDI, and hybrid cloud environments
  • Drive data centre and cloud migration initiatives (on-prem → AWS)
  • Define and implement infrastructure standards, automation, and best practices
  • Work closely with engineering teams to deliver scalable, secure, high-availability platforms
  • Own architecture governance, design decisions, and technical roadmaps
  • Collaborate with senior stakeholders across infrastructure, security, and application teams


Must Have

  • Strong experience as an Infrastructure Architect (enterprise scale)
  • Hands-on expertise with Windows Server environments and Citrix (VDI)
  • Proven experience delivering data centre and/or cloud migration projects
  • Experience working across hybrid environments (on-prem + cloud)
  • Strong understanding of infrastructure design, operations, and scalability


Nice to Have

  • AWS experience
  • Terraform and/or Ansible
  • Linux environments


Why This Role?

  • Own architecture in a global, enterprise environment
  • Work on large-scale hybrid cloud transformation
  • High visibility role with real technical ownership and influence


If you’re experienced in Windows, Citrix, and hybrid infrastructure at scale, I’d be keen to speak, feel free to reach out directly or drop me a message.

Not Specified
Cinematic Tech Designer
🏢 Yotta Games
Salary not disclosed
El Segundo, CA 3 days ago

Why Join Us

Yotta’s huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.


Responsibilities


We are looking for an experienced Cinematic Tech Designer to prototype and build high-end cinematic gameplay experiences. This role involves collaborating with level designers, cinematics director, and cinematics designers to design, prototype, and implement complex, AAA-quality cinematic gameplay sequences. The ideal candidate has a strong background in interactive and scripted cinematic experiences, with an emphasis on design and technical implementation within a game engine. Should be someone who can guide a project from start to finish, taking the sequence from rough design to finished, polished experience. Candidate should be able to work quickly, creating rapid prototypes to test and troubleshoot high-level design, before using blueprints or scripting to create the final version.


We invite you to apply for this role if you are looking to start an exciting journey at a growing studio.


What You'll Be Doing:



  • Collaborate closely with level designers, cinematics designers, and cinematics director to design, prototype, and build AAA cinematic gameplay experiences;
  • Ensure that design and implementation are done in a systemic and modular way that is able to be used by designers in other departments;
  • Quickly produce and iterate prototypes based on project needs and feedback;
  • Design and implement miscellaneous other gameplay systems as needed;
  • Provide backend system support to ensure smooth integration and functionality;
  • Optimize and debug systems to ensure a seamless player experience;
  • \ Stay updated with industry trends and advancements in game design and technology.



Qualifications

We Expect You To Have:

  • Professional experience working on tech design or tech art, and high-end cinematic gameplay experiences, for at least five years total;
  • Tech-centric skill set with a passion for cinematics;
  • The ability to quickly produce and iterate on prototypes;
  • The ability to troubleshoot and debug complex systems, and to solve problems that arise on the border between cinematics and gameplay;
  • Proficiency in blueprints and scripting languages;
  • Strong communication and collaboration skills, with the ability to work effectively in a team environment;
  • Passion for gaming and a deep understanding of what makes gameplay fun and engaging.


Even Better If You Have:

  • Experience working with Unreal Engine;
  • Experience working on AAA game titles;
  • Experience working on 3rd person ARPG style games;
  • Love of film or high-end action gameplay sequences;


Additional Information

  • Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site);
  • Current working hours: Monday – Friday, 11am – 8pm Pacific Time (including one-hour break)
  • The estimated base pay range for this role is: 130-160k USD.


Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.

Not Specified
Travel Nurse RN - Endoscopy
✦ New
🏢 Bestica
Salary not disclosed
Santa Monica, CA 1 day ago
Job Description

Bestica is seeking a travel nurse RN Endoscopy for a travel nursing job in Santa Monica, California.

Job Description & Requirements

- Specialty: Endoscopy
- Discipline: RN
- Start Date: 04/06/2026
- Duration: 13 weeks
- 40 hours per week
- Shift: 8 hours, days
- Employment Type: Travel

Start date: ASAP
Ratios: 1:3
Years of experience REQ: 2 years
First-timers accepted: Yes
Certs REQ: BLS
Is on-call REQ? Call is 1 week day and 1 weekend a month.
Locals accepted: Yes
Pending License accepted: No
RTO Restrictions: Must be noted at time of submittal

3230685

About Bestica

We are a trusted provider of solutions in Information Technology and Healthcare sectors to the DoD, Federal and Commercial markets. Our guiding principle and core values help us care for our people and the community; and build a culture of excellence which in turn helps us achieve our organizational objective of exceeding customer’s expectations in each and every project. Headquartered in San Antonio, TX, we were founded in 2005 and are certified as an 8(a) Business.

Benefits

- Referral bonus
Not Specified
Server
Salary not disclosed
Beverly Hills, CA 2 days ago
South Beverly Grill is currently seeking exceptional candidates to join our service team. We are searching for friendly, energetic, highly motivated individuals who will thrive in a fast-paced, team-oriented restaurant environment.

Server positions are available.

  • Competitive compensation, $150-$400 a shift! Compensation is comprised of an hourly rate of $17.81 plus tips/gratuities. Thus, hourly rate plus historic tracking of tips/gratuities typically range from $150-$400 per shift.
  • Medical/dental benefits are available after an introductory period.
  • Part-time and full-time positions available. Weekend availability is required.
  • Great opportunity for professional growth and restaurant operations experience.

To learn more, visit us at , or read this profile in Bon Appetit magazine: look forward to meeting you soon!

Additional Information

All your information will be kept confidential according to EEO guidelines.

The Hillstone Restaurant Group confirms each employee’s identity and authorization to work by participating in E-Verify.
Not Specified
Cook
✦ New
Salary not disclosed
Beverly Hills, CA 1 day ago
Job Description

South Beverly Grill/Honor Bar is currently seeking exceptional candidates to join our culinary team. We are searching for friendly, energetic, highly motivated individuals who will thrive in a fast-paced, team-oriented environment.

Line Cook positions are available.

  • Health benefits are available.
  • Training will begin immediately.
  • Full and part-time opportunities available.

These positions involve high volume, a la minute execution. Attention to detail and the ability to multitask are extremely important. $25-$28/hour based on experience.

Interviews are available Monday-Thursday from 3pm-4pm.

To learn more, visit us at , or read this profile in Bon Appetit magazine: look forward to meeting you soon!

South Beverly Grill/Honor Bar está buscando cocineros de línea. Estamos buscando personas con experiencia, una buena actitud, mucha energía y con la capacidad de trabajar en un equipo.

Las entrevistas están disponibles de lunes a jueves de 3 p.m. a 4 p.m.

Linea: $25-$28/hour

Gracias!

Additional Information

All your information will be kept confidential according to EEO guidelines.

The Hillstone Restaurant Group confirms each employee’s identity and authorization to work by participating in E-Verify.
Not Specified
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