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Open XR Developer

Redmond, WA 8 hours ago ✦ New

Job Description

Creospan is a growing tech collective of makers, shakers, and problem solvers, offering solutions today that will propel businesses into a better tomorrow. “Tomorrow’s ideas, built today!” In addition to being able to work alongside equally brilliant and motivated developers, our consultants appreciate the opportunity to learn and apply new skills and methodologies to different clients and industries.


******NO C2C/3RD PARTY, LOOKING FOR W2 CANDIDATES ONLY, must be able to work in the US without sponsorship now or in the future***


OpenXR App Developer

Redmond, WA

Long term Contract


Responsibilities:

  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
  • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.


Minimum Qualifications:

  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
  • Unity (C#) and OpenXR plugin ecosystem, or
  • Unreal (C++) XR pipeline, or
  • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

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