Engineering Structures Jobs No Experience Jobs in Ca
3,164 positions found — Page 4
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are looking for a talented Game Designer to help design and implement engaging game modes for a AAA European football video game built in Unreal Engine. You’ll contribute to the design and tuning of gameplay systems that shape how players experience match modes, progression structures, competitive features, and seasonal content.
You will collaborate with designers across systems, live ops, economy, UX, and engineering to ensure game modes are intuitive, fun, and deeply connected to football culture and player motivations.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2–5 years of professional game design experience on shipped titles.
- At least 1 shipped AAA title, bonus points for sports titles.
What You'll Work On:
- Work with lead designers to design, prototype, and tune game mode mechanics, rulesets, and progression structures that deliver compelling player experiences.
- Use Unreal Engine tools (Blueprints and gameplay scripting) to prototype and test gameplay features inside the engine.
- Collaborate with cross-discipline partners (engineering, UX, animation, economy) to implement and polish game mode features.
- Contribute to documentation including design specs, tuning notes, and mode rule definitions.
- Participate in playtests and use feedback and player telemetry to evolve and balance systems.
- Maintain knowledge of contemporary football titles and player expectations to inform mode design.
- Support iteration throughout development, balancing mode depth with accessibility and replayability.
Requirements:
- Familiarity with Unreal Engine 5 workflows, including Blueprints and gameplay implementation.
- Strong understanding of game mode design, progression loops, and player engagement systems.
- Excellent communication skills and ability to collaborate with programmers and other designers.
- Passion for football (soccer) games and appreciation of how different game modes drive engagement.
Bonus Points:
- Experience designing online or competitive game modes, progression systems, or live features.
- Comfortable working with data and telemetry to drive design decisions.
- Familiarity with football culture, leagues, progression expectations, and live content pacing.
- Experience with prototyping tools or scripting languages beyond Blueprints.
- Experience contributing to documentation and tuning spreadsheets.
What We Offer:
- A chance to define cutting-edge football game modes at a AAA level.
- Collaboration with an experienced team across design, UX, engineering, and live ops.
- Competitive salary, and benefits.
- Opportunity for professional growth into senior design roles.
Engineering Supervisor
Location: Torrance, CA
Overview
This role supports a high-precision aerospace manufacturing organization known for craftsmanship, quality, and continuous improvement. The Engineering Supervisor works cross-functionally with Manufacturing Engineering, NC Programming, Quality, and Operations to improve processes, integrate new programs, and ensure consistent, compliant production. This leader plays a critical role in mentoring engineers, supporting new product introductions, and resolving manufacturing challenges that impact quality, delivery, and profitability.
The ideal candidate is a hands-on technical leader who thrives in a fast-paced manufacturing environment, values process discipline, and brings a problem-solving mindset to complex production challenges.
Position Responsibilities
- Serve as a key manufacturing engineering representative for new statements of work, new product integration, and process transitions.
- Ensure adherence to internal engineering and manufacturing standards; develop and implement new standards where needed.
- Collaborate with NC Programming, Operations, and Manufacturing Engineering on tooling and fixture design.
- Lead and support first-article and first-piece reviews alongside Quality, Engineering, Operations, and NC Programming.
- Mentor, train, and support the development of Manufacturing Engineers and Planners.
- Interface with customers as needed to resolve engineering or producibility issues.
- Investigate and resolve manufacturing issues related to scrap, rework, or low profitability.
- Support estimating and quoting efforts by reviewing designs for manufacturability and risk.
- Provide shop-floor engineering support during first-article builds and process validation.
- Plan, direct, and coordinate technical activities while monitoring performance against budgets, schedules, and organizational goals.
- Play a strong leadership role in New Product Introduction (NPI) initiatives.
- Perform additional duties as assigned.
Core Functional Areas
Process Standardization
- Develop and maintain work instructions, procedures, and manufacturing standards.
- Recommend and implement process improvements to enhance cost, quality, and delivery.
- Maintain configuration control across customer part revisions and specifications.
- Manage Engineering Work Orders (EWO) and Engineering Change Orders (ECO), including:
- New part integration
- Tooling changes
- Part number and revision control
- Value engineering initiatives
Continuous Improvement
- Identify improvement opportunities and drive corrective actions.
- Analyze manufacturing data to evaluate performance and resolve problems.
- Apply Lean Manufacturing tools and principles where applicable.
Project Management
- Develop and manage project schedules using MS Project or similar tools.
- Track progress, communicate expectations, and manage activities to budget and schedule.
Leadership & Communication
- Provide regular updates to leadership on project status and engineering initiatives.
- Deliver clear, organized, and effective presentations when required.
- Communicate complex or sensitive information professionally and tactfully.
- Foster collaboration across engineering, operations, and support functions.
- Motivate teams, manage conflict, and promote effective cross-functional communication.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Game Designer - Economy to help design and balance the in-game economy for our AAA European football title developed in Unreal Engine 5. You’ll work on systems that define how players earn, spend, and progress through the game, ensuring a fun, fair, and engaging progression experience that supports long-term player engagement and economic health. Your work will influence reward structures, currency flows, seasonal content, and player motivation loops that keep players invested in the game.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2+ years of experience in game design, including roles focused on economy, progression, or balancing systems (AAA or live service experience preferred).
- At least 1 shipped AAA title preferred, bonus points for sports titles.
What You'll Work On:
- Design and balance in-game economies, including player earnings, currency flows, reward pacing, and progression structures that align with game vision and player expectations.
- Build and maintain models, spreadsheets, and simulations to represent economic flows and outcomes, helping to inform design decisions and tuning.
- Collaborate with game designers, live ops teams, and engineers to ensure economy systems integrate smoothly with gameplay mechanics, progression, and live content updates.
- Analyze economic data, player behavior, and KPIs to identify friction points, balance issues, or opportunities for improvement.
- Contribute to defining reward structures, progression loops, and player incentives that support both engagement and retention.
- Create clear documentation for economy systems, assumptions, design decisions, and tuning rationale for implementation by development teams.
- Participate in playtests and iterate designs based on feedback and performance metrics.
Requirements:
- Strong analytical and modeling skills, including comfort with spreadsheets and economic simulations.
- Understanding of reward loops, progression pacing, and player motivation models for modern games.
- Ability to communicate concepts and design rationale clearly in both written and verbal form.
- Passion for football games and knowledge of how progression and economy should support meaningful, long-term player engagement.
Bonus Points:
- Experience working with or in Unreal Engine 5 workflows or tools (data assets, config systems, scripting).
- Familiarity with live service economies, seasonal content, or ongoing content updates.
- Basic data analysis skills using BI tools (e.g., Looker, Tableau) or analytics dashboards.
- Experience with telemetry or A/B testing to validate tuning decisions.
What We Offer:
- A chance to work on a high-profile AAA football franchise and drive key systems that impact millions of players.
- Close collaboration with top designers, engineers, and live ops experts.
- Competitive salary, and benefits.
- Growth opportunities into senior design or specialized economy roles.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a highly skilled Technical Game Designer to design, implement, and iterate core game systems that define how our AAA European football video game feels, behaves, and engages players — across gameplay, modes, progression, and meta structures. You’ll work hands-on within Unreal Engine (Blueprints and scripting) to prototype, tune, and ship systems while bridging the gap between creative design vision and engineering execution.
In this role, you’ll collaborate closely with designers, engineers, animators, UX, and production to ensure our football systems, from player mechanics to match-level logic, are robust, reusable, well-documented, and optimized for performance.
** All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 3+ years of professional game design or technical design experience.
- Including work on at least one shipped title (AAA or high-quality).
What You'll Work On:
- Implement gameplay systems using Unreal Engine Blueprints and gameplay scripting, ensuring fidelity, performance, and scalability across content.
- Prototype new systems and features rapidly in editor and iterate based on feedback from design reviews and playtests.
- Collaborate with engineering to define architecture, data flow, and scripting standards for game systems.
- Tune system behavior for balance, player experience, and performance, using telemetry and designer instinct.
- Work with multidisciplinary teams (AI, animation, UX, economy, live ops) to ensure game systems integrate cleanly across features.
- Write clear documentation including design specs, variable definitions, use cases, and technical expectations.
- Debug gameplay logic and support QA in identifying issues, performance bottlenecks, and systemic edge cases.
- Support ongoing game content updates, seasonal content pipelines, and live tuning processes.
Requirements:
- Hands-on experience with Unreal Engine 5 workflows, including Blueprints and gameplay scripting.
- Strong understanding of gameplay systems design, including mechanics, progression logic, and modular systems.
- Ability to implement, test, and optimize systems in engine with iterative prototyping.
- Ability to work collaboratively with programmers and other designers to deliver system features.
- Solid documentation and communication skills, articulating design intent and technical constraints.
- Passion for football (soccer) games and understanding of how systems support player engagement.
Bonus Points:
- Experience working on sports titles or competitive multiplayer games.
- Familiarity with networked gameplay replication, gameplay abilities, and data-driven systems.
- Experience with Unreal Engine C++ integration, data asset workflows, and gameplay scripting conventions.
- Ability to leverage player data and analytics to refine systems over time.
- Experience designing systems for live content cadence, progression balance, and seasonal features.
What We Offer:
- Opportunity to influence core systems in a major AAA football game and work on cutting-edge features.
- Cross-discipline collaboration with designers, engineers, and live operations teams.
- Competitive compensation, and benefits.
- Career growth opportunities into Senior or Lead Technical Design positions.
We're building safety-enhancing technology for aviation that will save lives. Automated aviation systems will enable a future where air transportation is safer, more convenient and fundamentally transformative to the way goods - and eventually people - move around the planet. We are a team of mission-driven engineers with experience across aerospace, robotics and self-driving cars working to make this future a reality.
As a Senior Software Engineer - Engineering Productivity at Reliable Robotics, you will design, and implement software to support the development, analysis, and certification of automated aircraft systems. You will work closely with product owners and end users to develop solutions that enable and optimize engineering development workflows. The software you produce will be critical to the development and certification of the first fully autonomous aircraft.
Responsibilities
In your role as an internal tool developer, you will develop applications, infrastructure, and tools used by engineering to capture product requirements and interface definitions, model the product architecture and design, and reduce and analyze flight and lab test data. You will supercharge the engineering organization's efficiency and effectiveness by streamlining tools and processes. You will work with other teams and stakeholders to establish technical and UX design requirements for these projects and own the "plan, code, build, test, release, deploy" lifecycle of these applications and services.
Basic Success Criteria
Bachelor's degree in Computer Science, Computer Engineering, or equivalent experience
5+ years experience with professional full stack web development in a team setting
Professional experience with core browser technologies (JavaScript, HTML, CSS) and TypeScript
Experience structuring dynamic, model-driven data and determining data relationships
Experience working with SQL, NoSQL, and time series databases
Experience designing software architecture for both new and existing projects
Preferred Criteria
Experience using Python and libraries such as pandas, matplotlib, and django
Experience integrating with cloud platforms and infrastructure tools such as AWS, Terraform, and Docker
Experience designing and implementing ingestion pipelines for high-throughput streams of real-time telemetry
Experience integrating business intelligence and data visualization tools such as Tableau, Power BI, Superset, Metabase
Experience developing React components and reusable libraries/tools for developers
At Reliable Robotics, we believe that our internal tools are key ingredients to our success. Aircraft design, integration, and certification are highly complex processes requiring diligent management of data and their relationships. Traditionally a paper process, our tools enable our system designers to move faster, conduct more thorough and comprehensive analyses, and design safer aircraft systems. Come be a part of taking our products to the next level.
This position requires access to information that is subject to U.S. export controls. An offer of employment will be contingent upon the applicant's capacity to perform in compliance with U.S. export control laws.
All applicants are asked to provide documentation that legally establishes status as a U.S. person or non-U.S. person (and nationalities in the case of a non-U.S. person). Where the applicant is not a U.S. person, meaning not a (i) U.S. citizen or national, (ii) U.S. lawful permanent resident, (iii) refugee under 8 U.S.C. * 1157, or (iv) asylee under 8 U.S.C. * 1158, or not otherwise permitted to access the export-controlled technology without U.S. government authorization, the Company reserves the right not to apply for an export license for such applicants whose access to export-controlled technology or software source code requires authorization and may decline to proceed with the application process and any offer of employment on that basis.
At Reliable Robotics, our goal is to be a diverse and inclusive workforce. As an Equal Opportunity Employer, we do not discriminate on the basis of race, religion, color, creed, ancestry, sex, gender (including pregnancy, childbirth, breastfeeding, or related medical conditions), gender identity, gender expression, sexual orientation, age, non-disqualifying physical or mental disability or medical conditions, national origin, military or veteran status, genetic information, marital status, or any other basis covered by applicable law. All employment and promotion is decided on the basis of qualifications, merit, and business need.
If you require reasonable accommodation in completing an application, interviewing, completing any pre-employment testing, or otherwise participating in the employee selection process, please direct your inquiries to
Compensation Range: $215K - $300K
Apply for this JobTitle: Engineering technician/ Equipment technician
Work Location: Fremont, CA 94538
Duration: 12 Months
Job Type: Temporary Assignment
Work Type: Onsite
Shift: Grave shift 10:30pm-6:30am
Pay rate: $3 /hr.
Overview:
TekWissen is a global workforce management provider headquartered in Ann Arbor, Michigan that offers strategic talent solutions to our clients world-wide.
Job Description:
We are seeking a person capable of running an Intevac 200L sputter machine in a proficient manner to fulfill the requests for the Media Development Engineering organization. Tasks and duties will include processing experiments precisely as documented or requested by the Engineering staff. Requirements are to work in class 10 /100 cleanroom environment, follow all procedures and protocols, follow instructions well, provide feedback to coworkers/leads in a constructive/positive manner, provide technical support and suggestions to Engineering, run sputter machines efficiently and effectively, collect sputter related data on metrology tools, maintain excellent documentation, work collaboratively in a team environment to help exceed goals. These items listed below CAN be trained.
Pilot Line Operations includes - processing of the media through various media processes and equipment which includes but is not limited to the following:
- Processing of experiments for the Engineering team - processing discs through the various tools, measurement of the media, data entry, and feedback to engineering and management of the results.
- Work inside of a cleanroom - 100% PPE suits from head to toe with masks and safety glasses are required.
- Job requires a good amount of movement (walking - 50% depending on the job) to retrieve parts from point A to point B in many cases.
- Reaching is required in many cases to load and unload products onto racks, machines, etc., typically ranging from 24 inches to 53 inches not exceeding 10lbs.
- Many cases cart is provided for the transport of product, but hand carrying of product/material is required majority of the time as well.
- Computer skills are required in all the areas since the machines and the processes require computer and software interface. Interaction with Engineering is required via email, phone and excellent understanding and communication skills are required. Comprehension of correct recipes, file savings, instructions are followed precisely. Detailed use of excel is a must and understanding of Windows.
- Job requires stepping onto step stools to reach platforms for the processing of parts, as well as bending/kneeling in tight spaces for access to back of tools for process checks.
- Manual dexterity is needed in some areas to perform tape changes, adjustments based upon data received from Engineering or checklists. MDW process requires detailed manual dexterity with ESD sensitive parts and miniature assembly.
- Many of the jobs require cross training to be able to utilize the employees efficiently for planning purposes and downtime in areas.
- Saturday workday is required and part of their schedule in many cases and overtime is required.
- Must be able to focus, excellent attendance, comprehension, enthusiastic in performing their jobs, communicate detailed information well, pay attention to details, and have a good attitude and work ethics, and a true team player in getting tasks at hand completed in a timely manner.
Required qualifications:
- No previous experience required – on the job training will be provided
- Proficient computer skills (Microsoft Office – email, basic Excel, Word, and PowerPoint)
- Excellent communication skills
- Professional, reliable, responsible, dependable, etc
TekWissen® Group is an equal opportunity employer supporting workforce diversity.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We’re looking for a Game Designer - Live Ops to help drive the design and execution of dynamic live content, events, and engagement systems for our AAA European football video game built in Unreal Engine 5. You’ll work closely with cross-discipline teams to launch compelling in-game experiences that boost engagement, retention, and long-term player satisfaction.
This role is ideal for a designer who enjoys balancing creative live events with data-informed iteration and thrives in a collaborative environment focused on continuous live service excellence.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2+ years of professional experience in game design, including live ops, event design, or related fields.
- At least 1 shipped AAA title, bonus points for sports titles.
What You'll Work On:
- Design and implement live events, campaigns, challenges, missions, and thematic content that drive player engagement and retention.
- Configure and tune live ops content within tools and pipelines, supporting seamless integration with core gameplay and progression systems.
- Collaborate with designers, engineers, production, analytics, and monetization teams to launch live updates and seasonal content.
- Iterate live content based on player data and analytics to improve experiences and achieve KPIs (e.g., engagement, retention, revenue).
- Ensure live ops initiatives are aligned with the game’s economy, progression, UX, and overall design vision.
- Write clear, structured design documentation and communicate your ideas effectively to stakeholders.
- Participate in the live ops lifecycle from concept to post-launch tuning and optimization.
Requirements:
- Experience designing live events, content updates, or engagement features for live games (AAA or live service preferred).
- Strong understanding of player engagement loops, live content pacing, and retention strategies.
- Ability to collaborate closely with cross-functional teams and adapt to evolving live game demands.
- Comfortable working with analytics and using data to inform design iterations and improvements.
- Excellent communication skills, both written and verbal, to articulate live ops design and rationale.
- Passion for football games and understanding of how live content supports player excitement and longevity.
Bonus Points:
- Experience with live servicing in a live service or free-to-play game context.
- Familiarity with Unreal Engine 5 workflows and how design connects to content pipelines.
- Experience integrating live ops features with economy systems, progression, and monetization.
- Basic experience with tools such as spreadsheets, analytics dashboards, and event scheduling systems.
What We Offer:
- A role on a globally anticipated AAA European football title with long-term live support.
- Opportunity to collaborate with experienced designers, engineers, and live ops specialists.
- Competitive salary and benefits.
- Growth and development opportunities into senior live ops or systems design positions.
Business Area:
EngineeringSeniority Level:
Mid-Senior levelJob Description:
At Cloudera, we empower people to transform complex data into clear and actionable insights. With as much data under management as the hyperscalers, we're the preferred data partner for the top companies in almost every industry. Powered by the relentless innovation of the open source community, Cloudera advances digital transformation for the world's largest enterprises.
The Data Platform Pillar is the bedrock of Cloudera's technology, where we design and build the core components that let our customers store, manage, and process data with unmatched scalability, security, and performance.
Cloudera is looking for a strong engineering leader with a distributed systems background to lead a team within the Storage Engineering group, focused on building Apache Ozone and Apache HDFS. The Storage team is responsible for primary storage and storage access layers, which are core to the Cloudera Data Platform.
Apache Ozone is an open source, massively scalable, distributed object store with a distributed file system interface. Ozone is designed to scale to tens of billions of files and blocks, and overcome the limitations of Hadoop Distributed File System (HDFS), namely, millions of small files and managing a huge number of data nodes.
Ozone is one of the fastest-growing products inside CDP in terms of customer adoption and expansion revenue. This is an opportunity to lead a team that created and wrote most of the Ozone code and make a huge impact on the big data storage industry.
**This is an onsite role for our HQ in Santa Clara, CA**
As a Sr. Manager, Engineering you will:
Manage and lead a team of talented engineers and senior individual contributors based in North America.
Develop and execute on a technical roadmap and strategy for your team, aligning with the department's vision and the company's business goals.
Lead and mentor a team of software engineers, including senior and principal-level contributors, fostering a culture of technical excellence and innovation.
Partner with Engineering leaders, product managers, and partner teams to understand requirements, develop solid designs and implementations, and facilitate integration and adoption.
Drive and enforce best practices for the software development lifecycle, including coding standards, testing, deployment, system scalability, reliability, and security, tracking key performance indicators for engineering quality and efficiency.
Communicate team progress, successes, challenges, and strategic plans clearly and transparently to engineering leadership and other business stakeholders.
Oversee team resources, staffing, mentoring, and enhancing a best-of-class engineering team.
Work closely with customers in various geographies and partner teams (like PS and support) to ensure successful adoption of Ozone and provide technical guidance for enterprise customers running 100s of petabytes-scale big data analytics and ML/AI pipelines.
Guide the team in contributing to the Apache open-source community.
We are excited if you have (Required Qualifications):
Experience: 8+ years of experience in software engineering, with 2+ years in an engineering management role.
Domain Expertise: Demonstrable experience with the design, implementation, and operation of large-scale distributed systems, particularly in storage, file systems, databases, or cloud infrastructure.
Technical Depth: Strong understanding of fundamental storage concepts (e.g., consistency, replication, erasure coding, caching).
Management Skills: Proven track record of leading and managing high-performing engineering teams, demonstrating excellent communication and organizational skills.
Communication: Excellent written and verbal communication skills. If you can point to publicly available papers, technical articles or blog posts that is a huge plus.
Education: Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related technical field.
You may also have:
Prior experience contributing to or leading large-scale open-source projects.
Familiarity with the Apache Hadoop big data ecosystem (HDFS, YARN, Hive, Impala, Spark) or related distributed data frameworks.
Experience with specific commercial or open-source distributed storage technologies (e.g., Ceph, Gluster, ZFS, S3-compatible systems).
Experience managing remote or hybrid engineers.
Why this role matters:
You will tackle complex distributed systems challenges, crafting the foundational software for the control and data planes that powers CDP and keeps it running at massive scale. Working at the forefront of hybrid and multi-cloud technology, you will empower data scientists, engineers, and analysts with the tools and infrastructure they need for advanced analytics and modeling.
Collaboration is key, you will work alongside brilliant minds across product, data science, and engineering to drive innovation, standardize best practices, and shape the future of enterprise AI and data platforms. This is your chance to build the future of data and see your work make a global impact.
This role is not eligible for immigrationsponsorship.
The expected base salary range for this role in
California is $203,000 - $254,000
The salary will vary depending on your job-related skills, experience and location
What you can expect from us:
Generous PTO Policy
Support work life balance with Unplugged Days
Flexible WFH Policy
Mental & Physical Wellness programs
Phone and Internet Reimbursement program
Access to Continued Career Development
Comprehensive Benefits and Competitive Packages
Paid Volunteer Time
Employee Resource Groups
EEO/VEVRAA
#LI-SZ1
#LI-REMOTE
Duration: 12 months | Contract to Hire
Location: San Jose, CA 95112
Worksite: Onsite | 8:00 AM - 05:00 PM
Responsibilities:
We're looking for an Intermediate Electrical Engineer in Santa Clara, CA who is excited about working on projects that enable the heart of our clients' business. Join us and you will have the chance to work on projects including semiconductor manufacturing, data center facilities, and other advanced state of the art manufacturing facilities.
You'll be accountable for schedule and technical quality of engineering tasks, as you gain familiarity with the client's expectations, scope, budget and schedule for assigned tasks. You'll effectively recognize and communicate scope and design changes promptly. You may also provide on-site assistance during startup, coordinate work activities with other staff members and the discipline lead.
You will become part of a multi-discipline, interactive team producing installation details which aid the clients next generation of fabrication tools. Primary duties included will be as electrical circuit assignment responsible for the accuracy of facility loading of switchboards, distribution boards and panel boards within an operating facility. Tools used will be leading edge electrical modeling software and CAD / BIM plan views.
The ideal candidate will have experience ranging from low voltage controls and devices (24Vac/Dc) to power 600Vac 3phase. Your role keeps our company connected and we'll support you with what you need to be successful.
Qualifications:
Here is what you'll need:
- Bachelor's or Master of Science Degree in Electrical Engineering
- At least 4 years of Electrical Engineering Experience
- Proficiency working with AutoCAD
- Proficiency with the Microsoft business suite, including Word and Excel
- Proficiency working with SKM PTW PowerTools or similar electrical analysis software
- Experience within an operational environment
Ideally, you'll also have:
- Engineer in Training (EIT) or ability to obtain
- Working knowledge of Revit or BIM software
- Experience with database creation and maintenance such as MS Access
- Strong communication skills both verbal and written
- Strong analytical and problem-solving skills
- Forward thinking, eager to learn best practices, and contribute with innovative ideas
- Displayed ability to learn quickly and driven to broaden knowledge base
- Ability to collaborate and work effectively in a variety of teams, including multi-disciplinary teams
- Passionate about buildings and construction
Other Requirements:
Location:
- This is an on-site position requiring work to be performed on the client site in vicinity of San Jose, CA
- Candidate must be willing to commute to the site Monday-Friday during normal core business hours - of 9:00 am to 4:00 pm with flexibility based on need of client interactions
- Relocation assistance may be provided for qualified candidate.
Position title:
Lecturer in lieu of GSI
Salary range:
The UC academic salary scales set the minimum pay at appointment. See the following table for the current salary scale for this position: . The current full-time salary range for this position is $70,977-$199,722.
Percent time:
Variable
Anticipated start:
Positions usually start in June, August, and January.
Review timeline:
Screening of applications begins immediately; some appointments may begin in Summer 2025. The number of positions varies from semester to semester, depending on the needs of the Program. Applicants are considered for positions as needs arise; the existence of this pool does not guarantee that a position is available. See the review date specified in AP Recruit to learn whether the Program is currently reviewing applications for a specific position. If there is no future review date specified, your application may not be considered at this time.
Application Window
Open date: June 14, 2025
Most recent review date: Saturday, Jun 28, 2025 at 11:59pm (Pacific Time)
Applications received after this date will be reviewed by the search committee if the position has not yet been filled.
Final date: Thursday, Oct 1, 2026 at 11:59pm (Pacific Time)
Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled.
Position description
The College of Chemistry at the University of California, Berkeley invites applications for a pool of temporary instructors to assist in teaching graduate courses online for the Master of Molecular Science and Software Engineering (MSSE) Program, should an opening arise. Candidates will support the primary instructors assigned to the courses.
Disciplines where we are seeking lecturers in lieu of GSIs include:
- Computational Chemistry
- Scientific Computing
- Bioinformatics
- Machine Learning/Deep Learning
- High Performance Computing
- Complex mathematical modeling and simulations
- Computational Quantum Chemistry
- Leadership, management, and entrepreneurship in a computational science company or organization
General Duties
Duties include assisting or leading lectures, leading or assisting in labs or discussions, and other activities customarily related to instructional assignments (i.e., grading assignments, submitting/maintaining student records, responding to student questions, tutoring students, holding regular office hours, course material preparation, attending relevant meetings, orientations, etc.).
The MSSE Program seeks candidates who can support the success of all students through inclusive curriculum, classroom environment, and pedagogy.
Program:
Union contract: resources/employment-policies-contracts/bargaining-units/non-senate-instructional/contract/
Qualifications
Basic qualifications (required at time of application)
A bachelor's degree, or equivalent international degree, or enrolled in a bachelor's degree, or equivalent international degree, program.
Additional qualifications (required at time of start)
A bachelor's degree, or equivalent international degree, and authorization to work in the U.S.
Preferred qualifications
- A master's degree, or equivalent international degree, in an area related to computational science, computational chemistry, bioinformatics, data science, high performance computing, mathematical modeling and simulations, or software engineering
- Proficiency in C++ and Python programming languages
Application Requirements
Document requirements
Curriculum Vitae - Your most recently updated C.V.
Cover Letter (Optional)
Statement of Teaching (Optional)
Apply link:
JPF04973
Help contact:
About UC Berkeley
UC Berkeley is committed to diversity, equity, inclusion, and belonging in our public mission of research, teaching, and service, consistent with UC Regents Policy 4400 and University of California Academic Personnel policy (APM 210 1-d). These values are embedded in our Principles of Community, which reflect our passion for critical inquiry, debate, discovery and innovation, and our deep commitment to contributing to a better world. Every member of the UC Berkeley community has a role in sustaining a safe, caring and humane environment in which these values can thrive.
The University of California, Berkeley is an Equal Opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, or protected veteran status.
For more information, please refer to the University of California's Affirmative Action and Nondiscrimination in Employment Policy and the University of California's Anti-Discrimination Policy.
In searches when letters of reference are required all letters will be treated as confidential per University of California policy and California state law. Please refer potential referees, including when letters are provided via a third party (i.e., dossier service or career center), to the UC Berkeley statement of confidentiality prior to submitting their letter.
As a University employee, you will be required to comply with all applicable University policies and/or collective bargaining agreements, as may be amended from time to time. Federal, state, or local government directives may impose additional requirements.
Unless stated otherwise, unambiguously, in the position description, this position does not include sponsorship of a new consular H-1B visa petition that would require payment of the $100,000 supplemental fee.
As a condition of employment, the finalist will be required to disclose if they are subject to any final administrative or judicial decisions within the last seven years determining that they committed any misconduct.
- "Misconduct" means any violation of the policies or laws governing conduct at the applicant's previous place of employment, including, but not limited to, violations of policies or laws prohibiting sexual harassment, sexual assault, or other forms of harassment or discrimination, as defined by the employer.
- UC Sexual Violence and Sexual Harassment Policy
- UC Anti-Discrimination Policy
- APM - 035: Affirmative Action and Nondiscrimination in Employment
Job location
Remote/online