Ds Games List Jobs in Usa
4,232 positions found
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a highly skilled Technical Game Designer to design, implement, and iterate core game systems that define how our AAA European football video game feels, behaves, and engages players — across gameplay, modes, progression, and meta structures. You’ll work hands-on within Unreal Engine (Blueprints and scripting) to prototype, tune, and ship systems while bridging the gap between creative design vision and engineering execution.
In this role, you’ll collaborate closely with designers, engineers, animators, UX, and production to ensure our football systems, from player mechanics to match-level logic, are robust, reusable, well-documented, and optimized for performance.
** All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 3+ years of professional game design or technical design experience.
- Including work on at least one shipped title (AAA or high-quality).
What You'll Work On:
- Implement gameplay systems using Unreal Engine Blueprints and gameplay scripting, ensuring fidelity, performance, and scalability across content.
- Prototype new systems and features rapidly in editor and iterate based on feedback from design reviews and playtests.
- Collaborate with engineering to define architecture, data flow, and scripting standards for game systems.
- Tune system behavior for balance, player experience, and performance, using telemetry and designer instinct.
- Work with multidisciplinary teams (AI, animation, UX, economy, live ops) to ensure game systems integrate cleanly across features.
- Write clear documentation including design specs, variable definitions, use cases, and technical expectations.
- Debug gameplay logic and support QA in identifying issues, performance bottlenecks, and systemic edge cases.
- Support ongoing game content updates, seasonal content pipelines, and live tuning processes.
Requirements:
- Hands-on experience with Unreal Engine 5 workflows, including Blueprints and gameplay scripting.
- Strong understanding of gameplay systems design, including mechanics, progression logic, and modular systems.
- Ability to implement, test, and optimize systems in engine with iterative prototyping.
- Ability to work collaboratively with programmers and other designers to deliver system features.
- Solid documentation and communication skills, articulating design intent and technical constraints.
- Passion for football (soccer) games and understanding of how systems support player engagement.
Bonus Points:
- Experience working on sports titles or competitive multiplayer games.
- Familiarity with networked gameplay replication, gameplay abilities, and data-driven systems.
- Experience with Unreal Engine C++ integration, data asset workflows, and gameplay scripting conventions.
- Ability to leverage player data and analytics to refine systems over time.
- Experience designing systems for live content cadence, progression balance, and seasonal features.
What We Offer:
- Opportunity to influence core systems in a major AAA football game and work on cutting-edge features.
- Cross-discipline collaboration with designers, engineers, and live operations teams.
- Competitive compensation, and benefits.
- Career growth opportunities into Senior or Lead Technical Design positions.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are looking for a talented Game Designer to help design and implement engaging game modes for a AAA European football video game built in Unreal Engine. You’ll contribute to the design and tuning of gameplay systems that shape how players experience match modes, progression structures, competitive features, and seasonal content.
You will collaborate with designers across systems, live ops, economy, UX, and engineering to ensure game modes are intuitive, fun, and deeply connected to football culture and player motivations.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2–5 years of professional game design experience on shipped titles.
- At least 1 shipped AAA title, bonus points for sports titles.
What You'll Work On:
- Work with lead designers to design, prototype, and tune game mode mechanics, rulesets, and progression structures that deliver compelling player experiences.
- Use Unreal Engine tools (Blueprints and gameplay scripting) to prototype and test gameplay features inside the engine.
- Collaborate with cross-discipline partners (engineering, UX, animation, economy) to implement and polish game mode features.
- Contribute to documentation including design specs, tuning notes, and mode rule definitions.
- Participate in playtests and use feedback and player telemetry to evolve and balance systems.
- Maintain knowledge of contemporary football titles and player expectations to inform mode design.
- Support iteration throughout development, balancing mode depth with accessibility and replayability.
Requirements:
- Familiarity with Unreal Engine 5 workflows, including Blueprints and gameplay implementation.
- Strong understanding of game mode design, progression loops, and player engagement systems.
- Excellent communication skills and ability to collaborate with programmers and other designers.
- Passion for football (soccer) games and appreciation of how different game modes drive engagement.
Bonus Points:
- Experience designing online or competitive game modes, progression systems, or live features.
- Comfortable working with data and telemetry to drive design decisions.
- Familiarity with football culture, leagues, progression expectations, and live content pacing.
- Experience with prototyping tools or scripting languages beyond Blueprints.
- Experience contributing to documentation and tuning spreadsheets.
What We Offer:
- A chance to define cutting-edge football game modes at a AAA level.
- Collaboration with an experienced team across design, UX, engineering, and live ops.
- Competitive salary, and benefits.
- Opportunity for professional growth into senior design roles.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We’re seeking a seasoned Senior Game Designer - Game Systems to drive the design and implementation of advanced gameplay systems for a next-generation AAA European football video game built in Unreal Engine 5. You will conceptualize, prototype, tune, and polish interconnected systems that define how the game feels and plays across gameplay mechanics, progression, meta features, and player engagement loops.
You’ll work closely with engineers, animators, AI designers, UX, and production to ensure systems are robust, performant, and deeply aligned with the total football experience. This role requires strong systems thinking, Unreal Engine proficiency, and a passion for football that shows in both design insight and execution.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 5+ years of professional game design experience, with meaningful ownership of gameplay or systems features on shipped titles.
- At least 2 shipped AAA titles, bonus points for sports titles.
What You'll Work On:
- Design and own complex game systems such as player mechanics, controls, progression loops, mode rules, match logic, meta interactions, and balancing frameworks.
- Prototype and iterate features using Unreal Engine 5 (Blueprints; C++ exposure a plus) to explore, validate, and polish systems.
- Collaborate with engineering to define technical requirements and implementation plans, ensuring your designs are feasible and maintainable in UE5.
- Partner with AI and animation teams to integrate systems with player behavior, character movement, and tactical responses.
- Tune systems using playtest feedback and telemetry data to achieve engaging and fair gameplay across modes.
- Deliver detailed design documentation, system diagrams, and tuning guidelines for cross-discipline reference.
- Work closely with UX and live ops to surface system states and progression in ways that feel intuitive to players.
- Mentor and guide other designers in systems methodology and UE5 workflows.
Requirements:
- Proven experience in designing and tuning interconnected game systems (Progression, balancing, meta loops, etc.).
- Hands-on proficiency with Unreal Engine 5 workflows, particularly Blueprints, and familiarity with scripting/design implementation.
- Strong analytical mindset—comfortable analyzing player behavior, balancing large systems, and iterating based on data and playtests.
- Deep knowledge of football and football games (e.g., understanding of team tactics, player roles, ball mechanics, game flow, and competitive balance).
- Excellent communication skills and experience working with multidisciplinary teams.
Bonus Points:
- Experience on a sports or competitive multiplayer title, especially football/soccer games.
- Exposure to C++ within Unreal Engine and ability to collaborate closely with engineers on technical design solutions.
- Familiarity with live service design, seasonal content, or event-driven progression systems.
- Experience using analytics tools or telemetry to inform and refine design decisions.
- Prior mentoring or team leadership roles within design.
What We Offer:
- Opportunity to shape the core systems behind a next-generation AAA European football franchise.
- Highly collaborative environment with top designers, programmers, animators, and technical teams.
- Competitive compensation, and benefits.
- Career growth into leadership or cross-discipline strategic design roles.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We’re looking for a Game Designer - Live Ops to help drive the design and execution of dynamic live content, events, and engagement systems for our AAA European football video game built in Unreal Engine 5. You’ll work closely with cross-discipline teams to launch compelling in-game experiences that boost engagement, retention, and long-term player satisfaction.
This role is ideal for a designer who enjoys balancing creative live events with data-informed iteration and thrives in a collaborative environment focused on continuous live service excellence.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2+ years of professional experience in game design, including live ops, event design, or related fields.
- At least 1 shipped AAA title, bonus points for sports titles.
What You'll Work On:
- Design and implement live events, campaigns, challenges, missions, and thematic content that drive player engagement and retention.
- Configure and tune live ops content within tools and pipelines, supporting seamless integration with core gameplay and progression systems.
- Collaborate with designers, engineers, production, analytics, and monetization teams to launch live updates and seasonal content.
- Iterate live content based on player data and analytics to improve experiences and achieve KPIs (e.g., engagement, retention, revenue).
- Ensure live ops initiatives are aligned with the game’s economy, progression, UX, and overall design vision.
- Write clear, structured design documentation and communicate your ideas effectively to stakeholders.
- Participate in the live ops lifecycle from concept to post-launch tuning and optimization.
Requirements:
- Experience designing live events, content updates, or engagement features for live games (AAA or live service preferred).
- Strong understanding of player engagement loops, live content pacing, and retention strategies.
- Ability to collaborate closely with cross-functional teams and adapt to evolving live game demands.
- Comfortable working with analytics and using data to inform design iterations and improvements.
- Excellent communication skills, both written and verbal, to articulate live ops design and rationale.
- Passion for football games and understanding of how live content supports player excitement and longevity.
Bonus Points:
- Experience with live servicing in a live service or free-to-play game context.
- Familiarity with Unreal Engine 5 workflows and how design connects to content pipelines.
- Experience integrating live ops features with economy systems, progression, and monetization.
- Basic experience with tools such as spreadsheets, analytics dashboards, and event scheduling systems.
What We Offer:
- A role on a globally anticipated AAA European football title with long-term live support.
- Opportunity to collaborate with experienced designers, engineers, and live ops specialists.
- Competitive salary and benefits.
- Growth and development opportunities into senior live ops or systems design positions.
Location: Hybrid: Los Angeles, Remote: Pacific Time Zone
Department: Game Design
Employment Type: Full-time
About the Role:
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
We are seeking a Game Designer - Economy to help design and balance the in-game economy for our AAA European football title developed in Unreal Engine 5. You’ll work on systems that define how players earn, spend, and progress through the game, ensuring a fun, fair, and engaging progression experience that supports long-term player engagement and economic health. Your work will influence reward structures, currency flows, seasonal content, and player motivation loops that keep players invested in the game.
** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **
Experience:
- 2+ years of experience in game design, including roles focused on economy, progression, or balancing systems (AAA or live service experience preferred).
- At least 1 shipped AAA title preferred, bonus points for sports titles.
What You'll Work On:
- Design and balance in-game economies, including player earnings, currency flows, reward pacing, and progression structures that align with game vision and player expectations.
- Build and maintain models, spreadsheets, and simulations to represent economic flows and outcomes, helping to inform design decisions and tuning.
- Collaborate with game designers, live ops teams, and engineers to ensure economy systems integrate smoothly with gameplay mechanics, progression, and live content updates.
- Analyze economic data, player behavior, and KPIs to identify friction points, balance issues, or opportunities for improvement.
- Contribute to defining reward structures, progression loops, and player incentives that support both engagement and retention.
- Create clear documentation for economy systems, assumptions, design decisions, and tuning rationale for implementation by development teams.
- Participate in playtests and iterate designs based on feedback and performance metrics.
Requirements:
- Strong analytical and modeling skills, including comfort with spreadsheets and economic simulations.
- Understanding of reward loops, progression pacing, and player motivation models for modern games.
- Ability to communicate concepts and design rationale clearly in both written and verbal form.
- Passion for football games and knowledge of how progression and economy should support meaningful, long-term player engagement.
Bonus Points:
- Experience working with or in Unreal Engine 5 workflows or tools (data assets, config systems, scripting).
- Familiarity with live service economies, seasonal content, or ongoing content updates.
- Basic data analysis skills using BI tools (e.g., Looker, Tableau) or analytics dashboards.
- Experience with telemetry or A/B testing to validate tuning decisions.
What We Offer:
- A chance to work on a high-profile AAA football franchise and drive key systems that impact millions of players.
- Close collaboration with top designers, engineers, and live ops experts.
- Competitive salary, and benefits.
- Growth opportunities into senior design or specialized economy roles.
Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics.
You’ll Work On:
- Execute high level animations
- Execute in-game animations, including UE5 implementation
- Review animation elements and provide feedback when required
- Ensure animations align with project standards and align with the overall visual style of the game
- Collaborate with other disciplines on project features and development arcs
- Contribute to a positive and collaborative team environment
Requirements:
- 5+ years of professional experience
- Proven experience shipping high-performance console and/or PC titles
- Strong technical knowledge
- Experience with Maya, Motion Builder, UE5
- Experience with motion capture
- Strong understanding of animation principals and approaches
- Experience collaborating with technical teams and developing/refining animation systems in UE5
- Strong portfolio demonstrating significant experience creating high quality, appealing game animation
- Experience with both in-game animation and cinematic presentation animation
- Strong communication skills and the ability to collaborate with various departments and disciplines
- Ability to work under pressure and meet tight deadlines
Pluses:
- Experience on sports titles
- Appreciation of sports and sports games
- Experience mentoring animators
- Experience with Shotgrid, Jira, similar production tracking software
- Experience with real-time broadcast presentation
As a Mr Game Room video game truck driver and party host, you will be expected to conduct video game parties all around Columbus and Central Ohio. Ability to drive a pick up truck towing a large trailer is a BIG PLUS. Must be excellent at customer service, like video games, enjoy helping kids play video games and have an outgoing personality is another BIG PLUS. we do a lot of video game parties mostly on weekends and tips are very good. We are expanding and work is available during the week as well, offering a flexible work schedule. Looking for the right person to move into a leadership position. Mr Game Room was voted Best Party of 2025, Only the best need apply.
Required qualifications:
- 21+ years or older
Preferred qualifications:
- Legally authorized to work in the United States
- Reliable transportation to and from work
- Background check
- Motor Vehicle Report (MVR) Review
- Driving test
- Speaks English
- Available to work: weekends
- Available to work: weekdays
As the AMER Industry PDS for Games, you will own and manage the execution plan with partners for the Games segment, driving go-to-market and building deep capability and capacity through strategic industry partners. You will possess a deep industry background and consulting experience that enables you to engage at the CXO level with LOB customers and partners.
Lead Games pipeline creation with a focus on game studios and game technology providers through customer-facing BD engaging CXO personas while building scalable mechanisms enabling partner-led delivery. Execute CXO Elevate plays across the Games segment targeting CMO, COO, CTO, CIO, and CFO buyers—deep experience working with one or more of these CXO personas is highly preferred.
The position requires strong business and technical acumen, along with working knowledge of the Games industry landscape including game development pipelines, live operations, multiplayer infrastructure, player engagement, and monetization strategies. You should have a demonstrated ability to think strategically about new go-to-market business models, solutions, and relevant partner engagement to help build and convey compelling value propositions for AWS customers through AWS Partners. You should also have a proven track record of influencing innovation through partners, with prior solution evangelization and program successes.
Key job responsibilities
Develop and execute the AMER Games Industry partner go-to-market strategy to expand & grow partners with industry specialization, driving pipeline creation that consistently exceeds attainment targets.
Lead cross-industry GTM efforts engaging CXO buyer personas beyond Games, executing scalable strategies for key use cases while serving as an industry thought leader on cloud gaming, AI/ML, live operations, player analytics, and AWS partner capability.
Drive proactive GTM initiatives delivering customer outcomes at scale via AWS partners, leading customer-facing activities at major conferences including GDC, Gamescom, executive innovation events, & panel discussions.
Collaborate with strategic partners to expand the AWS Games practice through scalable, industry-aligned motions and repeatable mechanisms across AMER game studios and publishers.
Build scalable mechanisms enabling partner-led delivery, transitioning ownership to operations teams while leveraging AI, automation, and knowledge sharing to improve sales cycle speed and win rates.
Represent Games in MBRs, providing insights on pipeline health, gaps, and corrective actions while guiding partners and internal teams to prioritize and sell high-impact solutions.
Influence cross-functional stakeholders—Global Sales, Partner Sales, Partner Management—to align on persona-based GTM initiatives, navigating matrixed environments while establishing C-level relationships with ISV and consulting partners.
A day in the life
Own customer outcomes by engaging CXO-level executives at game studios, publishers, and cross-industry accounts to understand business transformation priorities. Lead executive innovation events at industry conferences such as GDC and Gamescom, facilitate customer roundtables, generating Qualified+ pipelines, and conduct strategic meetings obsessing over customer success metrics.
Build and pilot mechanisms enabling partner-led delivery at scale, inventing approaches that simplify complex go-to-market challenges while taking full ownership of transitioning mechanisms to operations teams. Develop automation and AI-driven processes that simplify sales cycles while eliminating manual overhead.
Align AWS field teams to establish account targeting frameworks for always-on engagement. Coach field teams on partner-led strategies, simplifying complex partner ecosystems into actionable plays. Lead multi-party customer events, inventing collaboration models that simplify cross-organizational complexity.
About the team
The AMER Industry & Solutions (I&S) Team consists of subject matter experts across industries and technical domains, serving as the connective tissue between AWS Global sales and partner organizations—with a mission to deliver customer outcomes at scale via AWS partners by industry. We are industry-aligned, customer-obsessed while remaining partner-agnostic, and domain-specific, serving both decision makers in the technology buying process and partners who support them. Working backwards from customer and partner needs, we execute proactive go-to-market initiatives, build mechanisms to drive growth at scale via partners, drive interlocks between sales and partner organizations, evolve capabilities through AI and automation, and develop specialized knowledge into general knowledge. We lead with deep industry knowledge, build scale from day one, prioritize ruthlessly, absorb complexity, and experiment boldly.
This position is part of the AWS Specialist and Partner Organization (ASP). Specialists own the end-to-end go-to-market strategy for their respective technology domains, providing the business and technical expertise to help our customers succeed. Partner teams own the strategy, recruiting, development, and growth of our key technology and consulting partners. Together they provide our customers with the expertise and scale needed to build innovative solutions for their most complex challenges.
Diverse Experiences
AWS values diverse experiences. Even if you do not meet all of the preferred qualifications and skills listed in the job description, we encourage candidates to apply. If your career is just starting, hasn’t followed a traditional path, or includes alternative experiences, don’t let it stop you from applying.
Why AWS?
Amazon Web Services (AWS) is the world’s most comprehensive and broadly adopted cloud platform. We pioneered cloud computing and never stopped innovating — that’s why customers from the most successful startups to Global 500 companies trust our robust suite of products and services to power their businesses.
Inclusive Team Culture
AWS values curiosity and connection. Our employee-led and company-sponsored affinity groups promote inclusion and empower our people to take pride in what makes us unique. Our inclusion events foster stronger, more collaborative teams. Our continual innovation is fueled by the bold ideas, fresh perspectives, and passionate voices our teams bring to everything we do.
Mentorship & Career Growth
We’re continuously raising our performance bar as we strive to become Earth’s Best Employer. That’s why you’ll find endless knowledge-sharing, mentorship and other career-advancing resources here to help you develop into a better-rounded professional.
Work/Life Balance
We value work-life harmony. Achieving success at work should never come at the expense of sacrifices at home, which is why we strive for flexibility as part of our working culture. When we feel supported in the workplace and at home, there’s nothing we can’t achieve.- 6+ years of developing, negotiating and executing business agreements experience
- 6+ years of professional or military experience
- Experience developing strategies that influence leadership decisions at the organizational level
- Experience developing, leading, negotiating and executing corporate and/or business transactions
- Experience influencing internal and external stakeholders
- 6+ years of Go-To-Market, Business Development, Sales, or Consulting experience
- Experience in Games Industry (supporting title Development, Release, or Live Ops), or experience managing teams
- Bachelor's degree, or experience in a relevant field
- Experience communicating effectively with senior leadership
- Experience building scalable programs and repeatable scalable processes, levering various tools and methods to create scale and efficiency- 7+ years of Games Industry (supporting title Development, Release, or Live Ops) experience
- 7+ years of cloud architecture and solution implementation experience
- Experience with Games technology solutions including game development pipelines, multiplayer backend infrastructure, player analytics platforms, live operations tooling, anti-cheat solutions, and AI/ML-driven personalization and matchmaking
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.
Los Angeles County applicants: Job duties for this position include: work safely and cooperatively with other employees, supervisors, and staff; adhere to standards of excellence despite stressful conditions; communicate effectively and respectfully with employees, supervisors, and staff to ensure exceptional customer service; and follow all federal, state, and local laws and Company policies. Criminal history may have a direct, adverse, and negative relationship with some of the material job duties of this position. These include the duties and responsibilities listed above, as well as the abilities to adhere to company policies, exercise sound judgment, effectively manage stress and work safely and respectfully with others, exhibit trustworthiness and professionalism, and safeguard business operations and the Company’s reputation. Pursuant to the Los Angeles County Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information. If the country/region you’re applying in isn’t listed, please contact your Recruiting Partner.
The base salary range for this position is listed below. Your Amazon package will include sign-on payments and restricted stock units (RSUs). Final compensation will be determined based on factors including experience, qualifications, and location. Amazon also offers comprehensive benefits including health insurance (medical, dental, vision, prescription, Basic Life & AD&D insurance and option for Supplemental life plans, EAP, Mental Health Support, Medical Advice Line, Flexible Spending Accounts, Adoption and Surrogacy Reimbursement coverage), 401(k) matching, paid time off, and parental leave. Learn more about our benefits at , CA, Irvine - 147,9 ,100.00 USD annually
USA, CA, Mountain View - 162,7 ,200.00 USD annually
USA, TX, Austin - 147,9 ,100.00 USD annually
USA, VA, Arlington - 147,9 ,100.00 USD annually
Who We Are
We are Skybound.
We love creators. We love fans. We love thrilling games, indelible images and moving stories. Our roots are in comics, but our brands extend to video games, television, movies, merchandise, and live experiences. We take special pride in original tales, fresh characters, and diverse voices.
From well-known franchises to freshly-minted originals, we offer the chance to join brilliant creators shaping a new generation of entertainment in a concentrated, agile environment where every perspective matters, and any idea can create a breakthrough.
Opportunity
Skybound is looking for an experienced and passionate Senior Systems Designer to help build a thrilling new game franchise. The Senior Systems Designers create rewarding loops that help players set goals, progress, and stay engaged over multiple play sessions. They craft and tune player advancement and rewards across the entire game.
You will collaborate closely with the Game Director, department leads, and cross-disciplinary teams to define and drive the strategic vision for player progression and meta systems. You’ll mentor other designers, establish best practices, and ensure the systems design team delivers high-quality, scalable solutions that support both gameplay and business goals.
If you're passionate about building compelling systems, love mentoring others, and thrive in a creative, combat-focused environment, we’d love to hear from you.
Reports: This position will report to Game Director.
Responsibilities: Responsibilities include, but are not limited to:
- Lead the vision and execution of player progression, meta systems, and engagement loops across single and multiplayer experiences.
- Define and drive KPIs for progression systems that align with player satisfaction and business goals.
- Mentor and guide systems designers, fostering a culture of excellence, collaboration, and innovation.
- Own major feature areas from concept through implementation, ensuring quality and consistency across the game.
- Collaborate cross-functionally with engineering, art, UX, and production to ensure systems are well-integrated and technically feasible.
- Establish and evangelize best practices for systems design, documentation, and tool usage.
- Anticipate and resolve design challenges, proactively improving workflows and pipelines.
- Playtest and iterate on systems regularly, using data and player feedback to refine and optimize.
Requirements
- 10+ years of experience in the games industry, with a focus on systems design and progression.
- Proven leadership experience, including mentoring designers and leading cross-functional initiatives.
- Shipped at least one AAA title with significant ownership of progression or meta systems.
- Deep understanding of player psychology, engagement strategies, and content pacing.
- Strong analytical skills, with the ability to translate complex systems into clear, actionable designs.
- Experience collaborating with engineering on tool development and pipeline optimization.
- Excellent communication and documentation skills, with fluency in PowerPoint, Word, Excel, Visio, etc.
- Strategic mindset, balancing creative vision with technical and business constraints.
Preferred Qualifications
- Experience with Unreal Engine, including scripting and integration into production pipelines.
- Strong technical scripting skills and a willingness to learn new tools and technologies.
- Passion for combat-oriented games, player progression, and Skybound’s unique properties.
Job Type: Regular, Full-Time
Salary Range: $125,000 - $165,000
- Actual base salary is dependent on several factors including but not limited to: market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc.
- The salary range listed is just one component of the total compensation package for employees
- Compensation decisions are dependent on circumstances of each role
Skybound offers a wide array of benefits including medical, dental, vision, life insurance, flexible spending and dependent care accounts, as well as free counseling through our Employee Assistance Program (EAP). We also offer a 401K plan with 4% match, 12 weeks of paid parental leave, generous time off, wellness benefits, and tuition reimbursement.
Company Overview
Skybound is a multiplatform content company working closely with creators and their intellectual properties, extending stories and universes to new platforms, including comics, television, film, tabletop and video games, books, digital content, events, and beyond. We are home to critically-acclaimed global franchises, including The Walking Dead and Invincible.
Skybound Games produces, publishes and distributes video and tabletop games across all genres, including the multi-million-unit selling The Walking Dead video game series. In addition to our wholly-owned franchises, we work with independent developers to foster and create original games with compelling characters and worlds, strong creator and artistic focus, and innovative approaches to engaging genres.
Invincible is one of Skybound's tentpole franchises (celebrating 20 years!) and spans the world of comic books, merchandise, video games, and the critically acclaimed adult animated television series on Prime Video. Now in its second season, the television show has consistently ranked as one of Prime Videos top-streamed series with a 99% score on Rotten Tomatoes. Based on the groundbreaking comic book by Robert Kirkman, Cory Walker, and Ryan Ottley, Invincible revolves around 18-year-old Mark Grayson, who’s just like every other guy his age—except his father is (or was) the most powerful superhero on the planet. Still reeling from Nolan’s betrayal in Season One, Mark struggles to rebuild his life as he faces a host of new threats, all while battling his greatest fear - that he might become his father without even knowing it.
The show stars Steven Yeun, with Sandra Oh, Zazie Beetz, Grey Griffin, Chris Diamantopoulos, Walton Goggins, Gillian Jacobs, Jason Mantzoukas, Ross Marquand, Khary Payton, Zachary Quinto, Andrew Rannells, Kevin Michael Richardson, Seth Rogen, and J.K. Simmons. Executive producers include Skybound's own Kirkman, David Alpert, and Margaret M. Dean.
Equal Opportunity Employer
At Skybound we value diversity and are looking for extraordinary employees of all backgrounds! Skybound is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, citizenship, age, genetic information, disability, hair texture or veteran status. In addition to federal law requirements, Skybound complies with all applicable state and local laws governing nondiscrimination.
Skybound will consider applicants with criminal histories in a manner consistent with the CA Fair Chance Act and Los Angeles Fair Chance Initiative for Hiring Ordinance.
For more information on our Privacy Policy, visit: working/work at home options are available for this role.
Assistant/Associate Professor Tenure Track - Illustration and Animation/Game Arts
College of Visual and Performing Arts
University of Massachusetts Dartmouth
The College of Visual and Performing Arts (CVPA) at the University of Massachusetts Dartmouth invites applications for a tenure-track position as Assistant/Associate Professor in Illustration and Animation/Game Arts, beginning September 1, 2026. The teaching load is five studio courses per academic year.
The College seeks a dynamic, imaginative illustrator, animator, artist, and educator who is passionate about student success in interdisciplinary art and design. This position emphasizes illustrated narrative and sequential visual storytelling across print and digital platforms. The ideal candidate will possess strong visual art skills, be well-versed in industry trends, demonstrate expertise in professional creative work and research in a variety of contexts, and integrate traditional methods with current and emerging technologies.
The appointed individual will be responsible for teaching a variety of intermediate and advanced courses in Illustration, Animation, or Game Arts. In addition to leading undergraduate classes, the faculty member will mentor graduate students, foster independent inquiry at advanced levels, contribute to curriculum development and assessment, advise students, and engage in service at the departmental, college, and university levels, while maintaining an active creative and scholarly practice.
In a rapidly changing creative landscape, the role of the artist in shaping stories and images remains essential. We seek a colleague who inspires students to engage critically and creatively with both traditional methods and new possibilities, while modeling curiosity, adaptability, and artistic excellence.
Minimum qualifications:
- A terminal degree, such as an MFA, PhD, MDes, MS, in Illustration, Animation, Game Arts, Digital Media, Media Arts, or a closely related discipline;
- At least four years of professional creative practice and achievement or relevant college-level teaching experience.
- Demonstrated expertise in Illustration and Animation/Game Arts, showing proficiency in current industry methods, technologies, and practices, and able to mentor students in developing creative skills and critical thinking.
Preferred qualifications:
- At least three years of experience teaching in Illustration at the college-level, with particular interest in illustrated narrative and sequential visual storytelling across print and digital platforms.
- Breadth of proficiency across digital tools and physical media and the ability to adapt to evolving platforms and practices.
An active record of exhibitions, scholarship, or industry collaborations; - Engagement with emerging technologies or cross-disciplinary approaches that enhance student learning;
Demonstrated commitment to mentorship, inclusivity, and community engagement.
The College of Visual and Performing Arts, with over 500 undergraduate and graduate students, is the flagship visual and performing arts college in the UMass system and is accredited by the National Association of Schools of Art and Design (NASAD). CVPA offers six concentrations within Art, Design, and Media Arts, along with degrees in Art Education, Art History, Interior Architecture and Design, and Music. UMass Dartmouth enrolls approximately 7,750 undergraduate and graduate students across more than one hundred academic programs. Centrally located between Boston, Providence, Cape Cod, and Newport, the university is dedicated to building a culturally diverse and inclusive faculty and staff committed to excellence in teaching, scholarship, and service.
SALARY: $77,000-$90,000
UMass Dartmouth offers exciting benefits such as:
- 75% Employer-Paid Health Insurance
- Flexible Spending Accounts
- Life Insurance
- Long Term Disability
- State Pension Retirement Plan
- Optional Retirement Savings Plans
- Tuition Credit (Employee, Spouse, & Dependents)
- Twelve (12) paid holidays
- And More!
Benefits for Faculty Federation
Application materials:A cover letter addressing qualifications; curriculum vitae; demonstration of teaching proficiency, which may include evidence such as list of courses taught; a link to a digital portfolio featuring at least 20 examples of student work; two course syllabi, including major assignments; a statement of teaching philosophy; a creative research or professional statement; a link to a digital portfolio featuring at least 20 samples of professional and/or creative work and the names and contact information of three references.
Applicants must be authorized for employment in the U.S. on a full-time basis. Employment-based visa sponsorship is not available.
The screening of applications will continue until the position is filled.