Engineering Journal Jobs in Beverly Hills, CA

263 positions found

Technical Game Designer - Game Systems (Unreal Engine 5, AAA European Football)
Salary not disclosed
Beverly Hills, CA 2 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We are seeking a highly skilled Technical Game Designer to design, implement, and iterate core game systems that define how our AAA European football video game feels, behaves, and engages players — across gameplay, modes, progression, and meta structures. You’ll work hands-on within Unreal Engine (Blueprints and scripting) to prototype, tune, and ship systems while bridging the gap between creative design vision and engineering execution.


In this role, you’ll collaborate closely with designers, engineers, animators, UX, and production to ensure our football systems, from player mechanics to match-level logic, are robust, reusable, well-documented, and optimized for performance.


** All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 3+ years of professional game design or technical design experience.
  • Including work on at least one shipped title (AAA or high-quality).


What You'll Work On:

  • Implement gameplay systems using Unreal Engine Blueprints and gameplay scripting, ensuring fidelity, performance, and scalability across content.
  • Prototype new systems and features rapidly in editor and iterate based on feedback from design reviews and playtests.
  • Collaborate with engineering to define architecture, data flow, and scripting standards for game systems.
  • Tune system behavior for balance, player experience, and performance, using telemetry and designer instinct.
  • Work with multidisciplinary teams (AI, animation, UX, economy, live ops) to ensure game systems integrate cleanly across features.
  • Write clear documentation including design specs, variable definitions, use cases, and technical expectations.
  • Debug gameplay logic and support QA in identifying issues, performance bottlenecks, and systemic edge cases.
  • Support ongoing game content updates, seasonal content pipelines, and live tuning processes.


Requirements:

  • Hands-on experience with Unreal Engine 5 workflows, including Blueprints and gameplay scripting.
  • Strong understanding of gameplay systems design, including mechanics, progression logic, and modular systems.
  • Ability to implement, test, and optimize systems in engine with iterative prototyping.
  • Ability to work collaboratively with programmers and other designers to deliver system features.
  • Solid documentation and communication skills, articulating design intent and technical constraints.
  • Passion for football (soccer) games and understanding of how systems support player engagement.


Bonus Points:

  • Experience working on sports titles or competitive multiplayer games.
  • Familiarity with networked gameplay replication, gameplay abilities, and data-driven systems.
  • Experience with Unreal Engine C++ integration, data asset workflows, and gameplay scripting conventions.
  • Ability to leverage player data and analytics to refine systems over time.
  • Experience designing systems for live content cadence, progression balance, and seasonal features.


What We Offer:

  • Opportunity to influence core systems in a major AAA football game and work on cutting-edge features.
  • Cross-discipline collaboration with designers, engineers, and live operations teams.
  • Competitive compensation, and benefits.
  • Career growth opportunities into Senior or Lead Technical Design positions.


Not Specified
Game Designer - Game Modes (Unreal Engine 5, AAA European Football)
✦ New
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 1 day ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We are looking for a talented Game Designer to help design and implement engaging game modes for a AAA European football video game built in Unreal Engine. You’ll contribute to the design and tuning of gameplay systems that shape how players experience match modes, progression structures, competitive features, and seasonal content.


You will collaborate with designers across systems, live ops, economy, UX, and engineering to ensure game modes are intuitive, fun, and deeply connected to football culture and player motivations.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 2–5 years of professional game design experience on shipped titles.
  • At least 1 shipped AAA title, bonus points for sports titles.


What You'll Work On:

  • Work with lead designers to design, prototype, and tune game mode mechanics, rulesets, and progression structures that deliver compelling player experiences.
  • Use Unreal Engine tools (Blueprints and gameplay scripting) to prototype and test gameplay features inside the engine.
  • Collaborate with cross-discipline partners (engineering, UX, animation, economy) to implement and polish game mode features.
  • Contribute to documentation including design specs, tuning notes, and mode rule definitions.
  • Participate in playtests and use feedback and player telemetry to evolve and balance systems.
  • Maintain knowledge of contemporary football titles and player expectations to inform mode design.
  • Support iteration throughout development, balancing mode depth with accessibility and replayability.


Requirements:

  • Familiarity with Unreal Engine 5 workflows, including Blueprints and gameplay implementation.
  • Strong understanding of game mode design, progression loops, and player engagement systems.
  • Excellent communication skills and ability to collaborate with programmers and other designers.
  • Passion for football (soccer) games and appreciation of how different game modes drive engagement.


Bonus Points:

  • Experience designing online or competitive game modes, progression systems, or live features.
  • Comfortable working with data and telemetry to drive design decisions.
  • Familiarity with football culture, leagues, progression expectations, and live content pacing.
  • Experience with prototyping tools or scripting languages beyond Blueprints.
  • Experience contributing to documentation and tuning spreadsheets.


What We Offer:

  • A chance to define cutting-edge football game modes at a AAA level.
  • Collaboration with an experienced team across design, UX, engineering, and live ops.
  • Competitive salary, and benefits.
  • Opportunity for professional growth into senior design roles.


Not Specified
Senior Game Designer - Game Systems (Unreal Engine 5, AAA European Football)
✦ New
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 1 day ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We’re seeking a seasoned Senior Game Designer - Game Systems to drive the design and implementation of advanced gameplay systems for a next-generation AAA European football video game built in Unreal Engine 5. You will conceptualize, prototype, tune, and polish interconnected systems that define how the game feels and plays across gameplay mechanics, progression, meta features, and player engagement loops.

You’ll work closely with engineers, animators, AI designers, UX, and production to ensure systems are robust, performant, and deeply aligned with the total football experience. This role requires strong systems thinking, Unreal Engine proficiency, and a passion for football that shows in both design insight and execution.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 5+ years of professional game design experience, with meaningful ownership of gameplay or systems features on shipped titles.
  • At least 2 shipped AAA titles, bonus points for sports titles.


What You'll Work On:

  • Design and own complex game systems such as player mechanics, controls, progression loops, mode rules, match logic, meta interactions, and balancing frameworks.
  • Prototype and iterate features using Unreal Engine 5 (Blueprints; C++ exposure a plus) to explore, validate, and polish systems.
  • Collaborate with engineering to define technical requirements and implementation plans, ensuring your designs are feasible and maintainable in UE5.
  • Partner with AI and animation teams to integrate systems with player behavior, character movement, and tactical responses.
  • Tune systems using playtest feedback and telemetry data to achieve engaging and fair gameplay across modes.
  • Deliver detailed design documentation, system diagrams, and tuning guidelines for cross-discipline reference.
  • Work closely with UX and live ops to surface system states and progression in ways that feel intuitive to players.
  • Mentor and guide other designers in systems methodology and UE5 workflows.


Requirements:

  • Proven experience in designing and tuning interconnected game systems (Progression, balancing, meta loops, etc.).
  • Hands-on proficiency with Unreal Engine 5 workflows, particularly Blueprints, and familiarity with scripting/design implementation.
  • Strong analytical mindset—comfortable analyzing player behavior, balancing large systems, and iterating based on data and playtests.
  • Deep knowledge of football and football games (e.g., understanding of team tactics, player roles, ball mechanics, game flow, and competitive balance).
  • Excellent communication skills and experience working with multidisciplinary teams.


Bonus Points:

  • Experience on a sports or competitive multiplayer title, especially football/soccer games.
  • Exposure to C++ within Unreal Engine and ability to collaborate closely with engineers on technical design solutions.
  • Familiarity with live service design, seasonal content, or event-driven progression systems.
  • Experience using analytics tools or telemetry to inform and refine design decisions.
  • Prior mentoring or team leadership roles within design.


What We Offer:

  • Opportunity to shape the core systems behind a next-generation AAA European football franchise.
  • Highly collaborative environment with top designers, programmers, animators, and technical teams.
  • Competitive compensation, and benefits.
  • Career growth into leadership or cross-discipline strategic design roles.


Not Specified
Game Designer - Live Ops (Unreal Engine 5, AAA European Football)
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 2 days ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We’re looking for a Game Designer - Live Ops to help drive the design and execution of dynamic live content, events, and engagement systems for our AAA European football video game built in Unreal Engine 5. You’ll work closely with cross-discipline teams to launch compelling in-game experiences that boost engagement, retention, and long-term player satisfaction.


This role is ideal for a designer who enjoys balancing creative live events with data-informed iteration and thrives in a collaborative environment focused on continuous live service excellence.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 2+ years of professional experience in game design, including live ops, event design, or related fields.
  • At least 1 shipped AAA title, bonus points for sports titles.


What You'll Work On:

  • Design and implement live events, campaigns, challenges, missions, and thematic content that drive player engagement and retention.
  • Configure and tune live ops content within tools and pipelines, supporting seamless integration with core gameplay and progression systems.
  • Collaborate with designers, engineers, production, analytics, and monetization teams to launch live updates and seasonal content.
  • Iterate live content based on player data and analytics to improve experiences and achieve KPIs (e.g., engagement, retention, revenue).
  • Ensure live ops initiatives are aligned with the game’s economy, progression, UX, and overall design vision.
  • Write clear, structured design documentation and communicate your ideas effectively to stakeholders.
  • Participate in the live ops lifecycle from concept to post-launch tuning and optimization.


Requirements:

  • Experience designing live events, content updates, or engagement features for live games (AAA or live service preferred).
  • Strong understanding of player engagement loops, live content pacing, and retention strategies.
  • Ability to collaborate closely with cross-functional teams and adapt to evolving live game demands.
  • Comfortable working with analytics and using data to inform design iterations and improvements.
  • Excellent communication skills, both written and verbal, to articulate live ops design and rationale.
  • Passion for football games and understanding of how live content supports player excitement and longevity.


Bonus Points:

  • Experience with live servicing in a live service or free-to-play game context.
  • Familiarity with Unreal Engine 5 workflows and how design connects to content pipelines.
  • Experience integrating live ops features with economy systems, progression, and monetization.
  • Basic experience with tools such as spreadsheets, analytics dashboards, and event scheduling systems.


What We Offer:

  • A role on a globally anticipated AAA European football title with long-term live support.
  • Opportunity to collaborate with experienced designers, engineers, and live ops specialists.
  • Competitive salary and benefits.
  • Growth and development opportunities into senior live ops or systems design positions.
Not Specified
Game Designer - Economy (Unreal Engine 5, AAA European Football)
✦ New
🏢 Refactor Games
Salary not disclosed
Beverly Hills, CA 1 day ago

Location: Hybrid: Los Angeles, Remote: Pacific Time Zone

Department: Game Design

Employment Type: Full-time


About the Role:

Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.


We are seeking a Game Designer - Economy to help design and balance the in-game economy for our AAA European football title developed in Unreal Engine 5. You’ll work on systems that define how players earn, spend, and progress through the game, ensuring a fun, fair, and engaging progression experience that supports long-term player engagement and economic health. Your work will influence reward structures, currency flows, seasonal content, and player motivation loops that keep players invested in the game.


** NOTE: All applications must include a Cover Letter. Please detail your past experience with Sports Game development and relevant soccer experience/fandom, if applicable. **


Experience:

  • 2+ years of experience in game design, including roles focused on economy, progression, or balancing systems (AAA or live service experience preferred).
  • At least 1 shipped AAA title preferred, bonus points for sports titles.


What You'll Work On:

  • Design and balance in-game economies, including player earnings, currency flows, reward pacing, and progression structures that align with game vision and player expectations.
  • Build and maintain models, spreadsheets, and simulations to represent economic flows and outcomes, helping to inform design decisions and tuning.
  • Collaborate with game designers, live ops teams, and engineers to ensure economy systems integrate smoothly with gameplay mechanics, progression, and live content updates.
  • Analyze economic data, player behavior, and KPIs to identify friction points, balance issues, or opportunities for improvement.
  • Contribute to defining reward structures, progression loops, and player incentives that support both engagement and retention.
  • Create clear documentation for economy systems, assumptions, design decisions, and tuning rationale for implementation by development teams.
  • Participate in playtests and iterate designs based on feedback and performance metrics.


Requirements:

  • Strong analytical and modeling skills, including comfort with spreadsheets and economic simulations.
  • Understanding of reward loops, progression pacing, and player motivation models for modern games.
  • Ability to communicate concepts and design rationale clearly in both written and verbal form.

  • Passion for football games and knowledge of how progression and economy should support meaningful, long-term player engagement.


Bonus Points:

  • Experience working with or in Unreal Engine 5 workflows or tools (data assets, config systems, scripting).
  • Familiarity with live service economies, seasonal content, or ongoing content updates.
  • Basic data analysis skills using BI tools (e.g., Looker, Tableau) or analytics dashboards.
  • Experience with telemetry or A/B testing to validate tuning decisions.


What We Offer:

  • A chance to work on a high-profile AAA football franchise and drive key systems that impact millions of players.
  • Close collaboration with top designers, engineers, and live ops experts.
  • Competitive salary, and benefits.
  • Growth opportunities into senior design or specialized economy roles.


Not Specified
Principal Ride Development Engineer, Design Assurance
Salary not disclosed
About the Role & Team

Walt Disney Imagineering is the creative force that imagines, designs, and brings to life all Disney theme parks, resorts, attractions, and cruise ships worldwide. Working across a spectrum of disciplines that range from creative and conceptual to scientific and technical, Imagineers blend an innovative mixture of storytelling, art, science, and technology to create immersive experiences, memorable destinations, and innovative entertainment for families around the globe.

Nearly every project at Walt Disney Imagineering includes a first-of-its-kind. Innovation is in our DNA, and Imagineers constantly push the boundaries of technology and invent new goals as well as the solutions to achieve them. As Imagineers, one of our greatest rewards is knowing that the experiences and environments we create inspire others. The diversity of expertise at Imagineering makes us uniquely capable of influencing positive change in our communities and around the world. And knowing that we have helped make a difference is incredibly fulfilling and inspiring for all of us.

Ride Development Engineering Design Assurance is an all-encompassing role that provides technical oversight and guidance in support of Ride project teams. As Ride engineering experts, they lead the way when it comes to process, standardization, and overall design compliance. Design Assurance Engineers work alongside our project teams to provide experience, knowledge, and expertise to help advance our projects.

This role will work with the Executive Ride Development Engineering.

This is a full-time role.

What You Will Do:

* Serve as Mechanical Subject Matter Expert (SME) in the Ride Engineering design review process to ensure that appropriate engineering/design standards, methods, analyses, and judgment are applied so the engineered products meet the design intent and the business imperatives of safety, reliability, and efficiency.
* Review designs related to Ride Engineering products and provide feedback to project teams and functional management regarding the acceptability of those designs.
* Interpret and develop standards and codes that will be utilized by the Ride Engineering organization.
* Advocate global consistency of solutions for similar problems, and compliance with Disney and external standards.
* Partner with Disney leadership and project teams to improve process and standards for the benefit of future engineering efforts.
* Contribute to mentoring and talent development

Required Qualifications & Skills

* Advanced engineering knowledge (e.g., statics, dynamics, kinematics, stress/strain/fatigue).
* Advanced engineering expertise (e.g., machine design, weldments, power train, materials).
* Proficiency with engineering tools (e.g., Solid Modeling, Building Information Modeling (BIM), 2D Modeling, FEA, Engineering calculation software e.g. Mathcad, Engineering programming and modeling software e.g. MatLab).
* Superior design sensibilities and creative problem solving.
* Excellent written & verbal communication skills.
* Ability to work collaboratively within a large and diverse team environment.

Preferred Qualifications & Skills

* Previous Disney or entertainment experience, with advanced knowledge of the industry.
* Extensive experience with life safety design/requirements.
* Experience with prototype, development, and/or innovative products.

Education

* Bachelor's Degree (B.S. or B.A.) in Engineering from an accredited college or university required. (Mechanical Engineering preferred)

Additional Information:

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at ( ) .
#DXMedia
The hiring range/pay rate for Principal Ride Development Engineer is $139,200.00-$186,600.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Not Specified
Principal Ride Development Engineer, Design Assurance (GLENDALE)
✦ New
🏢 Walt Disney Imagineering
Salary not disclosed
GLENDALE, CA 1 day ago

About the Role & Team

Walt Disney Imagineering is the creative force that imagines, designs, and brings to life all Disney theme parks, resorts, attractions, and cruise ships worldwide. Working across a spectrum of disciplines that range from creative and conceptual to scientific and technical, Imagineers blend an innovative mixture of storytelling, art, science, and technology to create immersive experiences, memorable destinations, and innovative entertainment for families around the globe.

Nearly every project at Walt Disney Imagineering includes a first-of-its-kind. Innovation is in our DNA, and Imagineers constantly push the boundaries of technology and invent new goals as well as the solutions to achieve them. As Imagineers, one of our greatest rewards is knowing that the experiences and environments we create inspire others. The diversity of expertise at Imagineering makes us uniquely capable of influencing positive change in our communities and around the world. And knowing that we have helped make a difference is incredibly fulfilling and inspiring for all of us.

Ride Development Engineering Design Assurance is an all-encompassing role that provides technical oversight and guidance in support of Ride project teams. As Ride engineering experts, they lead the way when it comes to process, standardization, and overall design compliance. Design Assurance Engineers work alongside our project teams to provide experience, knowledge, and expertise to help advance our projects.

This role will work with the Executive Ride Development Engineering.

This is a full-time role.

What You Will Do:

  • Serve as Mechanical Subject Matter Expert (SME) in the Ride Engineering design review process to ensure that appropriate engineering/design standards, methods, analyses, and judgment are applied so the engineered products meet the design intent and the business imperatives of safety, reliability, and efficiency.

  • Review designs related to Ride Engineering products and provide feedback to project teams and functional management regarding the acceptability of those designs.

  • Interpret and develop standards and codes that will be utilized by the Ride Engineering organization.

  • Advocate global consistency of solutions for similar problems, and compliance with Disney and external standards.

  • Partner with Disney leadership and project teams to improve process and standards for the benefit of future engineering efforts.

  • Contribute to mentoring and talent development

Required Qualifications & Skills

  • Advanced engineering knowledge (e.g., statics, dynamics, kinematics, stress/strain/fatigue).

  • Advanced engineering expertise (e.g., machine design, weldments, power train, materials).

  • Proficiency with engineering tools (e.g., Solid Modeling, Building Information Modeling (BIM), 2D Modeling, FEA, Engineering calculation software e.g. Mathcad, Engineering programming and modeling software e.g. MatLab).

  • Superior design sensibilities and creative problem solving.

  • Excellent written & verbal communication skills.

  • Ability to work collaboratively within a large and diverse team environment.

Preferred Qualifications & Skills

  • Previous Disney or entertainment experience, with advanced knowledge of the industry.

  • Extensive experience with life safety design/requirements.

  • Experience with prototype, development, and/or innovative products.

Education

  • Bachelor's Degree (B.S. or B.A.) in Engineering from an accredited college or university required. (Mechanical Engineering preferred)

Additional Information:

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at  

#DXMedia


The hiring range/pay rate for Principal Ride Development Engineer is $139,200.00-$186,600.00 per year. The base pay actually offered will take into account internal equity and also may vary
depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
temporary
Staff Propulsion Engineer
$82.21 - 123.27
Redondo Beach, CA 3 days ago
RELOCATION ASSISTANCE: Relocation assistance may be availableCLEARANCE TYPE: SAPTRAVEL: Yes, 10% of the TimeDescriptionAt Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work — and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.

Northrop Grumman Aeronautics Systems has an opening for a Sr Principal Engineer Air Breathing Propulsion to join our team of qualified, diverse individuals. This position will be located in Redondo Beach, CA.

As an engineer supporting the Air Breathing Propulsion section, the selected candidate will support the design and analysis needs of unclassified and classified programs in Redondo Beach, California.  Candidate will interface with customers to define study areas and report status on current programs and technology development efforts.  Candidate may interface with their management and technical teams to define business relationships and technology initiatives for both IRAD (Internal Research and Development) and CRAD (Contractual Research and Development) efforts.  This position will support a variety of programs performing analysis and integration activities.

Essential Functions:

  • Lead engine performance and cycle analysis and provide guidance to programs
  • Lead subsonic and supersonic inlet and exhaust design and integration
  • Perform project planning to determine program requirements and develop plans for program execution
  • Interface with external engine suppliers and manage external engine supplier activities
  • Interface with internal and external customers, assisting in defining system requirements, defining study areas, and providing status on current programs and technology
  • Develop and present materials for internal and external program related briefings
  • Support new business generation and prepare proposal material
  • Strong verbal and communication skills to interact with key cross-discipline stakeholders to achieve program objectives in a timely manner
  • Technical and ICD writing
  • Task planning, conducting technical peer reviews, and mentoring junior engineers
  • Apply and contribute to the development of advanced technical principles, theories, and concepts.
  • Work on complex technical problems and provide solutions which are highly innovative
  • Collaborate and execute on long-range goals and objectives.
  • Develop advanced technological ideas and guide development into a final product.

Basic Qualifications for a Sr Principal Engineer:

  • Bachelor's degree in a STEM discipline (Science, Technology, Engineering or Math) with 12 years of related engineering experience; OR a Master’s degree in STEM with 10 years of related engineering experience; OR a PhD in STEM with 8 years of related engineering experience.
  • Air Breathing Propulsion knowledge and experience on aircraft (subsonic, supersonic or hypersonic) or missile systems.
  • Ability and willingness to travel 25% of the time.
  • Must have an active DoD Secret (or higher) clearance (with a background investigation within the past 6 years or enrolled into Continuous Education).
  • Must have the ability to obtain and maintain Special Access Program (SAP) clearance.

Preferred Qualifications:

  • Ten plus (10+) years of experience with Aeronautical Air Breathing Propulsion and Flight Sciences engineering disciplines.
  • Experience with survivable propulsion systems
  • Experience in technical leadership and guidance of junior Air Breathing Propulsion engineers.
  • Experience in Air Breathing Propulsion processes and products throughout the program life cycle.
  • Experience in hypersonic design and analysis
  • Demonstrated ability to lead an engineering cross-functional team.
  • Experience with Agile design teams and tools(Atlassian)
  • Understanding of Systems Engineering Principles and Model Based Systems Engineering tools (MBSE) with a practical focus for relevant use cases in propulsion integration.
  • Experience with PLM software (Teamcenter)
  • Serve as organization spokesperson on advanced projects and/or programs. Act as advisor to management and customers on advanced technical research studies and applications.
  • A current active in-scope U.S. Government DoD Top Secret clearance with current or previous Special Program Access (SAP/PAR).
Primary Level Salary Range: $171,000.00 - $256,400.00The above salary range represents a general guideline; however, Northrop Grumman considers a number of factors when determining base salary offers such as the scope and responsibilities of the position and the candidate's experience, education, skills and current market conditions.Depending on the position, employees may be eligible for overtime, shift differential, and a discretionary bonus in addition to base pay. Annual bonuses are designed to reward individual contributions as well as allow employees to share in company results. Employees in Vice President or Director positions may be eligible for Long Term Incentives. In addition, Northrop Grumman provides a variety of benefits including health insurance coverage, life and disability insurance, savings plan, Company paid holidays and paid time off (PTO) for vacation and/or personal business.The application period for the job is estimated to be 20 days from the job posting date. However, this timeline may be shortened or extended depending on business needs and the availability of qualified candidates.Northrop Grumman is an Equal Opportunity Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO and pay transparency statement, please visit U.S. Citizenship is required for all positions with a government clearance and certain other restricted positions.
permanent
Principal Ride Controls Software Engineer, Design Assurance
🏢 Walt Disney Imagineering
Salary not disclosed
Glendale, California 4 days ago
Walt Disney Imagineering is the creative force that imagines, designs, and brings to life all Disney theme parks, resorts, attractions, and cruise ships worldwide. Working across a spectrum of disciplines that range from creative and conceptual to scientific and technical, Imagineers blend an innovative mixture of storytelling, art, science, and technology to create immersive experiences, memorable destinations, and innovative entertainment for families around the globe.

Nearly every project at Walt Disney Imagineering includes a first-of-its-kind. Innovation is in our DNA, and Imagineers constantly push the boundaries of technology and invent new goals as well as the solutions to achieve them. As Imagineers, one of our greatest rewards is knowing that the experiences and environments we create inspire others. The diversity of expertise at Imagineering makes us uniquely capable of influencing positive change in our communities and around the world. And knowing that we have helped make a difference is incredibly fulfilling and inspiring for all of us.

Ride Control Software Engineers work within Imagineering's Ride Engineering Studio in a highly collaborative environment on diverse teams. Engineering activities cover all aspects of ride control software design and implementation, from concept to commissioning, for a wide variety of innovative ride platforms.
The role of Ride Control Software Engineer Principal (Design Assurance) focuses on design, analysis, system safety, and verification across multiple projects, supporting project teams in critical engineering quality activities.

This role will report to the Executive, Ride Controls Software Engineering.

This position is located in Glendale, CA OR Orlando, FL.

This is a full time role.

Responsibilities:

Conduct design assurance activities in standards and best practices development, partnering with ride engineering partners across Disney Experiences and the amusement ride industry.

* Stay abreast of, and participate in the development of, company and industry standards and methodologies.
* Participate in company committees and industry organizations involved in ride safety and design.
* Maintain and improve engineering processes to meet project delivery and design assurance objectives.
* Conduct design assurance activities for ride project design review and testing, partnering with ride project team members.
* Review ride software designs for compliance with industry and company standards.
* Assess whether designs are of appropriate quality and meet project requirements.
* Advise project teams on optimal ride control software designs, safety analysis methods and results, and testing approaches.
* Mentor and train ride control engineers.
* Prepare and present Disney requirements and design practices for internal training.
* Advocate the processes, standards, and practices that produce quality designs.
* Mentor and assist design engineers with technical challenges, standards, and methodology.
* Mentor ride engineers in design excellence.

Basic Qualifications:

* At least 15 years of experience with ride control software design, engineering, installation, and commissioning
* Proficient in fail-safe and safety-related control system design
* Experience with requirements development, test plans/procedures, and test execution
* Extensive knowledge of ride control software architectures
* Solid understanding of communication protocols: TCP/IP, CAN, serial, ProfiNET, Ethernet/IP, EtherCAT
* Proficient in automated control software design applying functional safety concepts and standards
* Demonstrated practice in functional safety standards, including IEC 61508, IEC 62061, ISO 13849
* Familiarity with amusement and automation industry standards, including ASTM F2291
* Solid skills in technical document writing and communication
* Ability to travel domestically and internationally for 1-week to 3-month durations
* Ability to handle multiple complex efforts simultaneously, exert influence, and manage tasks and priorities

Preferred Qualifications:

* Knowledge of amusement industry standards applicable in US, Japan, France, Hong Kong, and China
* Proficient in Rockwell, Siemens, and Beckhoff automation software architecture and components
* Expertise in motor and motion control methods and components
* Solid understanding of kinematics as it pertains to ride systems and machines
* Knowledge of pneumatic controls and devices
* Knowledge of modeling methodologies using UML/SysML
* Experience with multitasking software platforms and design approaches
* Experience in broad application of control system theory (closed-loop control, MIMO systems, positioning and navigation)

Required Education:
Bachelor of Science Degree in an engineering field from an accredited university required.
Additional Information:

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at ( ) .
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The hiring range/pay rate for Principal Ride Development Engineer is $188,400.00-$252,600.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Not Specified
Principal Ride Controls Software Engineer, Design Assurance (GLENDALE)
✦ New
🏢 Walt Disney Imagineering
Salary not disclosed
GLENDALE, CA 1 day ago

Walt Disney Imagineering is the creative force that imagines, designs, and brings to life all Disney theme parks, resorts, attractions, and cruise ships worldwide. Working across a spectrum of disciplines that range from creative and conceptual to scientific and technical, Imagineers blend an innovative mixture of storytelling, art, science, and technology to create immersive experiences, memorable destinations, and innovative entertainment for families around the globe.

Nearly every project at Walt Disney Imagineering includes a first-of-its-kind. Innovation is in our DNA, and Imagineers constantly push the boundaries of technology and invent new goals as well as the solutions to achieve them. As Imagineers, one of our greatest rewards is knowing that the experiences and environments we create inspire others. The diversity of expertise at Imagineering makes us uniquely capable of influencing positive change in our communities and around the world. And knowing that we have helped make a difference is incredibly fulfilling and inspiring for all of us.

Ride Control Software Engineers work within Imagineering’s Ride Engineering Studio in a highly collaborative environment on diverse teams. Engineering activities cover all aspects of ride control software design and implementation, from concept to commissioning, for a wide variety of innovative ride platforms.

The role of Ride Control Software Engineer Principal (Design Assurance) focuses on design, analysis, system safety, and verification across multiple projects, supporting project teams in critical engineering quality activities.

This role will report to the Executive, Ride Controls Software Engineering.

This position is located in Glendale, CA OR Orlando, FL.

This is a full time role.

Responsibilities:

Conduct design assurance activities in standards and best practices development, partnering with ride engineering partners across Disney Experiences and the amusement ride industry.

  • Stay abreast of, and participate in the development of, company and industry standards and methodologies.

  • Participate in company committees and industry organizations involved in ride safety and design.

  • Maintain and improve engineering processes to meet project delivery and design assurance objectives.

  • Conduct design assurance activities for ride project design review and testing, partnering with ride project team members.

  • Review ride software designs for compliance with industry and company standards.

  • Assess whether designs are of appropriate quality and meet project requirements.

  • Advise project teams on optimal ride control software designs, safety analysis methods and results, and testing approaches.

  • Mentor and train ride control engineers.

  • Prepare and present Disney requirements and design practices for internal training.

  • Advocate the processes, standards, and practices that produce quality designs.

  • Mentor and assist design engineers with technical challenges, standards, and methodology.

  • Mentor ride engineers in design excellence.

Basic Qualifications:

  • At least 15 years of experience with ride control software design, engineering, installation, and commissioning

  • Proficient in fail-safe and safety-related control system design

  • Experience with requirements development, test plans/procedures, and test execution

  • Extensive knowledge of ride control software architectures

  • Solid understanding of communication protocols: TCP/IP, CAN, serial, ProfiNET, Ethernet/IP, EtherCAT

  • Proficient in automated control software design applying functional safety concepts and standards

  • Demonstrated practice in functional safety standards, including IEC 61508, IEC 62061, ISO 13849

  • Familiarity with amusement and automation industry standards, including ASTM F2291

  • Solid skills in technical document writing and communication

  • Ability to travel domestically and internationally for 1-week to 3-month durations

  • Ability to handle multiple complex efforts simultaneously, exert influence, and manage tasks and priorities

Preferred Qualifications:

  • Knowledge of amusement industry standards applicable in US, Japan, France, Hong Kong, and China

  • Proficient in Rockwell, Siemens, and Beckhoff automation software architecture and components

  • Expertise in motor and motion control methods and components

  • Solid understanding of kinematics as it pertains to ride systems and machines

  • Knowledge of pneumatic controls and devices

  • Knowledge of modeling methodologies using UML/SysML

  • Experience with multitasking software platforms and design approaches

  • Experience in broad application of control system theory (closed-loop control, MIMO systems, positioning and navigation)

Required Education:

Bachelor of Science Degree in an engineering field from an accredited university required.

Additional Information:

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at  

#DXMedia


The hiring range/pay rate for Principal Ride Development Engineer is $188,400.00-$252,600.00 per year. The base pay actually offered will take into account internal equity and also may vary
depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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